Track with the Hips

Mat mode

5:00

Tell the roomStanding player passes.

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TOP PLAYER

POSITION

Standing two arm lengths away.

OBJECTIVE

Pass. The pass must hold for 3 seconds.

CONSTRAINTS

Passer stays on the feet. No dropping the knees to the floor to pass. Guard player stays down. No sitting up and no standing to escape the problem. Engage within 5 seconds. The standing player cannot stall at distance. Reset when the standing player holds side control, knee on belly, or mount for 3 seconds. The guard player scores the full-round clock by keeping the feet and legs in the way. 5-6 min rounds.

WIN CONDITION

Side control, knee on belly, or mount, held 3 seconds.


BOTTOM PLAYER

POSITION

On their back, feet toward the passer, knees bent, hands at their sides.

OBJECTIVE

Stay on their back and keep the feet and legs between them for the whole round.

CONSTRAINTS

Same passer-stays-on-the-feet, guard-player-stays-down, engage-within-5-seconds, and named reset rules. 5-6 min rounds.

WIN CONDITION

Keeps feet and legs in the way for the full round.

Foundations · Top-advantage · Standard · Constraint Positional Temporal

Grapplers Collective, Track with the Hips. 5-6 min rounds.

Problem

Guard retention from supine position against standing passers.

Tell the room

Standing player passes. Supine player stays on their back and keeps the feet and legs between them for the whole round. The pass must hold for 3 seconds.

Setup

Start supine, no contact. Guard player on their back, feet toward the passer, knees bent, hands at their sides. Standing player two arm lengths away.

Score

Hold the pass for 3 seconds.

  • Standing player — side control, knee on belly, or mount
  • Guard player — keeps feet and legs in the way for the full round

Rules

  1. Passer stays on the feet. No dropping the knees to the floor to pass.
  2. Guard player stays down. No sitting up and no standing to escape the problem.
  3. Engage within 5 seconds. The standing player cannot stall at distance.

Adjust

Easier

Start one arm length apart, have the passer walk in at half speed and name the side they will pass to.

Harder

Give the guard player a score too — a hook plus a grip held for 3 seconds.

If it stalls

If the guard player reaches with the arms, cue: "Hips first, feet track them, hands last." If they scoot away, shrink the mat.

Plan tonight from this

guard

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