Seated Guard, Head Free: Wrestle Up to Top vs Push, Pluck, Snap, or Front Headlock

GG-GRD-56 · Retention · Developing · 3:00

Butterfly / Seated

Mat mode

3:00

Tell the roomPut them flat, pluck their heels, or get behind them. If they wrestle up into your legs, you can attack the front headlock.

Reference video

Open video · Robert Howell

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Notes (this phone)

TOP PLAYER (STANDING)

POSITION

Standing in front of your seated partner.

OBJECTIVE

Put them flat, pluck their heels, or get behind them. If they wrestle up into your legs, you can attack the front headlock.

CONSTRAINTS

Front headlock attacks open up once they enter your legs (darce, anaconda, guillotine, anything). Tap and release on any choke. That's the elevated safety rule. The source doesn't say it.

WIN CONDITION

Push them down so their back touches the mat and hold it for a second. Or pluck their heels. Or snap their head to the ground and get behind them. Once they've wrestled up: finish a front headlock submission, or end up on top.


BOTTOM PLAYER (SEATED)

POSITION

Seated, actively hand fighting.

OBJECTIVE

Stay seated, keep your momentum going forward, and take the top with a wrestle up.

CONSTRAINTS

Don't let your back touch the mat. Hand fight, and track them so they never get behind you. If they catch a front headlock during your wrestle up, it isn't over until your head is free.

WIN CONDITION

Enter the legs and put them down, and finish on top with your head free.

Developing · Top-advantage · Elevated · Constraint Positional

Robert Howell, 4 Games To Help Your Guard (free video on the Robert Howell YouTube channel, 23 Jan 2026).

Problem

Standing in front of your seated partner.

Setup

Standing in front of your seated partner. Seated, actively hand fighting.

Score

Push them down so their back touches the mat and hold it for a second. Or pluck their heels. Or snap their head to the ground and get behind them. Once they've wrestled up: finish a front headlock submission, or end up on top. Enter the legs and put them down, and finish on top with your head free.

Rules

  1. Front headlock attacks open up once they enter your legs (darce, anaconda, guillotine, anything).
  2. Tap and release on any choke.
  3. That's the elevated safety rule.
  4. The source doesn't say it.
  5. Don't let your back touch the mat.
  6. Hand fight, and track them so they never get behind you.
  7. If they catch a front headlock during your wrestle up, it isn't over until your head is free.
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Seated Guard, Head Free: Wrestle Up to Top vs Push, Pluck, Snap, or Front Headlock

Developing

TOP PLAYER (STANDING)

Position

Standing in front of your seated partner.

Win condition

Push them down so their back touches the mat and hold it for a second. Or pluck their heels. Or snap their head to the ground and get behind them. Once they've wrestled up: finish a front headlock submission, or end up on top.

Constraints

Front headlock attacks open up once they enter your legs (darce, anaconda, guillotine, anything). Tap and release on any choke. That's the elevated safety rule. The source doesn't say it.

BOTTOM PLAYER (SEATED)

Position

Seated, actively hand fighting.

Win condition

Enter the legs and put them down, and finish on top with your head free.

Constraints

Don't let your back touch the mat. Hand fight, and track them so they never get behind you. If they catch a front headlock during your wrestle up, it isn't over until your head is free.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.