Front Headlock / Guillotine

Head and arm in the pocket. Chest pressure. Finish or take the back.

Adapted from the original page. Grappling.Games did not write this. Sources.

Defensive hip-weight transfer — entry to the front headlock from a shot

FoundationsPOS-FHL-TURTLE-BOTTurtle — Bottom (Defending)

Near arm trapped from turtle top — kimura, triangle, armbar

DevelopingElevated riskSUB-FHL-ARMIN-GUILLArm-In Guillotine

Canon pages

GuillotineHigh-elbow or arm-in. The pocket and the chest do the work; the arms finish it.Front Headlock ControlBefore the finish: keep the head, block the hips, decide strangle vs back-take.Anaconda ChokeThe anaconda choke: the arm threads under the neck first, exiting through the far armpit — the mirror of the D'arce's arm-first thread.Arm-In GuillotineArm-in guillotine — near arm inside the choke; easier to lock and stronger control than the arm-out, slower to finish.Arm TriangleArm triangle — kata gatame and the head and arm choke are the same strangle. Near arm across the throat, attacking arm over the neck, angle Back CrucifixBack crucifix — behind the turtle, near arm scissored between the legs, far arm controlled. Armbar, arm triangle, and chokes follow.Baseball Bat ChokeBaseball bat choke in no-gi — S-grip crossed forearms set from side control, finished by spinning toward north-south as the elbows cross.Bulldog ChokeBulldog choke — a one-arm headlock choke caught from the side or back of a turtled or scrambling opponent, finished by sitting out and leaniCrucifix North-South ChokeThe north-south choke closed from the crucifix — the arms are held by the legs and the clamp is inverted.D'arce ChokeThe D'arce choke: arm-in triangle applied from the front headlock when the near arm is posted.Ezekiel Choke (No-Gi)The Ezekiel choke in no-gi: the fist and wrist blade drive across the throat while the supporting arm under the head closes the scissors.Four-Point PositionThe transitional four-point position: hands and feet on the mat, knees lifted, hips high — between turtle and standing.Front Headlock — Ground ControlFront headlock ground control — cervical spine control that leads the body. Primary platform for guillotine, D’Arce, anaconda.Guard GuillotineThe guillotine from underneath — the guard closes, the hips elevate, and the legs supply what the sprawl supplies on top.Japanese NecktieThe Japanese Necktie — palm-to-palm lock over the neck and under the armpit, shin behind the head, finished by falling to the side.Kiss of the DragonKiss of the Dragon — Granby roll under the opponent from turtle bottom to expose the back. Direct back take entry.Mexican NecktieThe Mexican Necktie continues the Japanese Necktie when the opponent rises: grip kept, legs in as back-control hooks, choke-crank finished fNinja Choke (No-Gi)Ninja choke — no-gi guillotine-D'Arce hybrid. No arms inside; figure-four RNC-style grip. Counter to single leg and defended guillotine.North-South ChokeNorth-south choke — the head closes into the attacker's armpit, palm-to-palm connect, and the body sinks to finish. Weight, not squeeze.Peruvian NecktiePeruvian Necktie — S-grip on head and arm, a leg over the back of the head, and a sit-back that drives the head into the grip.Pinch HeadlockPinch headlock — underhook at the elbow with head pulled tight. Threatens sumi gaeshi, back take, and leg entanglement entries.Turtle — Bottom (Defending)Turtle bottom — five-tier escape hierarchy and common defensive failures. Exit before seatbelt or headlock is established.Turtle — Top (Attacking)Turtle top — Jones attack hierarchy, back take pathways, crucifix entry, four-point breakdown. Attacking the turtled opponent.Von Flue ChokeThe Von Flue choke — the shoulder-pressure counter to any guillotine held while being passed into side control. Their own arm closes the choAny Other SubmissionFrom the catalogClosed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand UpFrom the catalogCollar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and DisconnectFrom the catalogCollar Tie Inside-Hand BattleFrom the catalogFinishingFrom the catalogFront Headlock Bottom TurnFrom the catalogFront Headlock Establish and HoldFrom the catalogFront Headlock FinishFrom the catalogFront Headlock FlattenFrom the catalogFront Headlock LiftFrom the catalogFront Headlock StrangleFrom the catalogFront Headlock System — Full ExpressionFrom the catalogFront Headlock to the BackFrom the catalogFront Headlock vs. Sit-Out and Stand-UpFrom the catalogFront Headlock — Back Take GameFrom the catalogFront Headlock — Guillotine Entry GameFrom the catalogFront Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to FaceFrom the catalogFront Headlock: Pin or Score the Back vs Stand Up or Sit to GuardFrom the catalogGuillotine and AnacondaFrom the catalogGuillotine ExchangeFrom the catalogIsolating the NeckFrom the catalogMaintain ControlFrom the catalogMaintaining the FinishFrom the catalogOne ArmFrom the catalogSeated Guard, Head Free: Wrestle Up to Top vs Push, Pluck, Snap, or Front HeadlockFrom the catalogSprawl to Front HeadlockFrom the catalogStabilize Front HeadlockFrom the catalogStanding Front Headlock: Hands to the Mat vs Head Back UpFrom the catalogThe Headhunter and the Posture MasterFrom the catalogUnderhook and Wrist to a Single, Body Lock, or Front HeadlockFrom the catalog

Games

Any Other Submissionsubmissions · guillotineOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand Upclosed-guard · guard-passing · sweeps · back-takeOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and Disconnectcollar-tie · inside-tie · hand-fighting · postureOpen game →Collar Tie Inside-Hand Battlecollar-tie · inside-hand · takedownOpen game →FinishingguillotineOpen game →Front Headlock Bottom TurnEscapesOpen game →Front Headlock ControlOpen game →Front Headlock Establish and Holdturtle · gripsOpen game →Front Headlock FinishTakedownsOpen game →Front Headlock FlattenTransitionsOpen game →Front Headlock LiftTakedownsOpen game →Front Headlock StrangleOpen game →Front Headlock System — Full Expressionfull-system · guillotine · darce · anaconda · back-takeOpen game →Front Headlock to the BackturtleOpen game →Front Headlock vs. Sit-Out and Stand-Upturtle · sit-outOpen game →Front Headlock — Back Take Gameback-take · seatbelt · turtleOpen game →Front Headlock — Guillotine Entry Gameguillotine · entry · turtleOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Front Headlock: Pin or Score the Back vs Stand Up or Sit to Guardturtle · cradle · back-take · pin · guillotine · ADCCOpen game →Guillotine and AnacondaOpen game →Guillotine ExchangeOpen game →Isolating the NeckturtleOpen game →Maintain ControldarceOpen game →Maintaining the FinishguillotineOpen game →One ArmguillotineOpen game →Seated Guard, Head Free: Wrestle Up to Top vs Push, Pluck, Snap, or Front Headlockseated guard · wrestle up · hand fighting · guillotine · darce · anaconda · snap downOpen game →Sprawl to Front HeadlockTakedownsOpen game →Stabilize Front Headlockhead and arm strangle · submissionsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back Upposture · hand-fighting · chest-to-backOpen game →The Headhunter and the Posture Masterclosed-guard · guillotine-chase · postureOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →