Guard Guillotine

The guillotine from underneath — the guard closes, the hips elevate, and the legs supply what the sprawl supplies on top.

Adapted from the original page. Grappling.Games did not write this. Sources.

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The guard guillotine is the same strangle as its standing cousin taken from underneath, and it is a different technique in every respect except the choke itself. The attacker is on the bottom. The head is caught, the legs close around the opponent’s body, and the finish comes from elevating the hips and extending the body against a head that has nowhere to travel.

What the sprawl supplies on top, the guard supplies here. From the front headlock the attacker drives the hips back and down so the opponent’s own weight loads the neck; from guard there is no sprawl available, so the legs take that job — closing behind the back, lifting, and stretching the opponent’s spine away from the trapped head. The elbow still drives up, the blade still finds the carotid, and the depth check is unchanged.

It is separated from the front headlock guillotine because the two fail differently. On top, a failed guillotine leaves the attacker on top. From guard, a failed guillotine is a defender inside the legs with the attacker’s arms committed to their head — which is a pass waiting to happen and, if the arm is in, a Von Flue waiting to happen.

Elevated RiskGuard Guillotine is an elevated risk technique. A vascular strangle: the forearm blade loads one carotid while the elbow crook or bicep closes the other, and the hips add extension through the neck and upper spine. ⚠ The guard version adds a load the standing one does not — the legs can extend the opponent's spine while the arms hold the head, so a finish chased with the hips rather than the arms puts the cervical spine under tension as well as the vessels. Serious injury can occur Seconds once bilateral carotid compression closes. Cervical loading arrives earlier if the hips extend before the choke is seated..

If you are new to this technique: read this section before anything else. Understanding the danger is part of understanding the technique.

The person applying the technique is responsible for releasing immediately.

Communicate before drilling. Know your partner's experience level with this position.

Games

Any Other Submissionsubmissions · guillotineOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand Upclosed-guard · guard-passing · sweeps · back-takeOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and Disconnectcollar-tie · inside-tie · hand-fighting · postureOpen game →Collar Tie Inside-Hand Battlecollar-tie · inside-hand · takedownOpen game →FinishingguillotineOpen game →Front Headlock Bottom TurnEscapesOpen game →Front Headlock ControlOpen game →Front Headlock Establish and Holdturtle · gripsOpen game →Front Headlock FinishTakedownsOpen game →Front Headlock FlattenTransitionsOpen game →Front Headlock LiftTakedownsOpen game →Front Headlock StrangleOpen game →Front Headlock System — Full Expressionfull-system · guillotine · darce · anaconda · back-takeOpen game →Front Headlock to the BackturtleOpen game →Front Headlock vs. Sit-Out and Stand-Upturtle · sit-outOpen game →Front Headlock — Back Take Gameback-take · seatbelt · turtleOpen game →Front Headlock — Guillotine Entry Gameguillotine · entry · turtleOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Front Headlock: Pin or Score the Back vs Stand Up or Sit to Guardturtle · cradle · back-take · pin · guillotine · ADCCOpen game →Guillotine and AnacondaOpen game →Guillotine ExchangeOpen game →Isolating the NeckturtleOpen game →Maintain ControldarceOpen game →Maintaining the FinishguillotineOpen game →One ArmguillotineOpen game →Sprawl to Front HeadlockTakedownsOpen game →Stabilize Front Headlockhead and arm strangle · submissionsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back Upposture · hand-fighting · chest-to-backOpen game →The Headhunter and the Posture Masterclosed-guard · guillotine-chase · postureOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →