Guillotine (High-Elbow)

Guillotine — primary vascular choke from the front headlock. High-elbow finish from guard and standing.

Adapted from the original page. Grappling.Games did not write this. Sources.

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The guillotine choke is the primary submission from the front headlock position. The attacking arm reaches under the opponent’s chin and applies a vascular choke against the carotid arteries by compressing the throat and neck. The arm-out variant — covered here — is the version where the opponent’s near arm is not inside the choke. This is the standard guillotine.

The guillotine is one of the most reliable submissions in grappling because it is available from a wide range of positions and can be applied from both standing and ground contexts. The high-elbow finish mechanics make it primarily a vascular choke — it compresses both carotid arteries by pressing the forearm against the throat while the elbow drives toward the ceiling.

This page covers the arm-out (standard) guillotine. The arm-in variant — which has different mechanics and a higher injury risk profile — is covered separately at Arm-In Guillotine.

Elevated RiskGuillotine Choke is an elevated risk technique. The guillotine compresses the neck against the carotid arteries. The arm-out guillotine is primarily a vascular choke — it restricts blood flow to the brain. Applied suddenly or with excess force, it can cause unconsciousness. The arm-in variant adds a lateral neck flexion component with associated cervical risk. Serious injury can occur Unconsciousness occurs within seconds of complete bilateral carotid compression. The arm-out guillotine applied correctly reaches this threshold quickly..

If you are new to this technique: read this section before anything else. Understanding the danger is part of understanding the technique.

The person applying the technique is responsible for releasing immediately.

Communicate before drilling. Know your partner's experience level with this position.

Games

Any Other Submissionsubmissions · guillotineOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand Upclosed-guard · guard-passing · sweeps · back-takeOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and Disconnectcollar-tie · inside-tie · hand-fighting · postureOpen game →Collar Tie Inside-Hand Battlecollar-tie · inside-hand · takedownOpen game →FinishingguillotineOpen game →Front Headlock Bottom TurnEscapesOpen game →Front Headlock ControlOpen game →Front Headlock Establish and Holdturtle · gripsOpen game →Front Headlock FinishTakedownsOpen game →Front Headlock FlattenTransitionsOpen game →Front Headlock LiftTakedownsOpen game →Front Headlock StrangleOpen game →Front Headlock System — Full Expressionfull-system · guillotine · darce · anaconda · back-takeOpen game →Front Headlock to the BackturtleOpen game →Front Headlock vs. Sit-Out and Stand-Upturtle · sit-outOpen game →Front Headlock — Back Take Gameback-take · seatbelt · turtleOpen game →Front Headlock — Guillotine Entry Gameguillotine · entry · turtleOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Front Headlock: Pin or Score the Back vs Stand Up or Sit to Guardturtle · cradle · back-take · pin · guillotine · ADCCOpen game →Guillotine and AnacondaOpen game →Guillotine ExchangeOpen game →Isolating the NeckturtleOpen game →Maintain ControldarceOpen game →Maintaining the FinishguillotineOpen game →One ArmguillotineOpen game →Sprawl to Front HeadlockTakedownsOpen game →Stabilize Front Headlockhead and arm strangle · submissionsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back Upposture · hand-fighting · chest-to-backOpen game →The Headhunter and the Posture Masterclosed-guard · guillotine-chase · postureOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →