Mexican Necktie

The Mexican Necktie continues the Japanese Necktie when the opponent rises: grip kept, legs in as back-control hooks, choke-crank finished from behind…

Adapted from the original page. Grappling.Games did not write this. Sources.

FamilyFront HeadlockLevelAdvancedPerspectiveTopIntentOffensiveSafetyElevatedHubFront headlockMapView on graph →This technique has elevated risk. Make sure you've covered the prerequisites before attempting.

Manage injuries →Position map Connects to 5 positions across 4 relationshipsOpen in the map →12345←Enters from

The Mexican Necktie is the continuation of the Japanese Necktie when the opponent rises to defend. The attacker has the Japanese Necktie grip locked from turtle top — one arm over the neck, the other threaded under the near armpit, hands locked palm-to-palm behind the head — and the opponent rises to their knees or all-fours to escape the fall to the side. Rather than releasing, the attacker keeps the grip, throws one leg over the opponent’s lower back, sits back to pull their posture down, and brings the second leg in as a back-control-style hook. The finish happens reclined behind and beside the opponent’s turtle, in a back-control-like configuration with the necktie grip still locked.

The leg order distinguishes it from the Peruvian Necktie: in the Peruvian, the leg over the head goes first; in the Mexican, the leg over the lower back goes first, and the legs finish as trunk hooks rather than head frames. The hooks — or a body triangle, for attackers with the leg length — anchor the opponent’s trunk so that the arm pull transmits to the neck instead of dragging their body.

The technique’s public record is unusually thin, and this page says so plainly: the entire documented lineage is a single published demonstration — a 41-second video from 2013 — plus one written description derived from it. There is no documented competition finish and no instructional chapter covering it. The mechanics described here follow that single source; treat the technique as a rarity that completes a real sequence, not as a proven high-percentage finish.

Like the Japanese Necktie it grows out of, the Mexican Necktie is a choke-crank hybrid — and the trunk anchoring makes the crank component prominent. With the hooks fixing the body, the arm pull and back arch load the cervical spine directly. The tap must be early.

Elevated RiskMexican Necktie is an elevated risk technique. The Mexican Necktie is a choke-crank hybrid with the crank component made prominent by trunk anchoring. The hooks (or body triangle) fix the opponent's torso, so when the attacker squeezes the elbows together, pulls back with the arms, and arches with added twist, the force transmits directly to the neck — the body cannot move to relieve it. Cervical structures can be loaded significantly before the choking component produces the urgency that normally prompts a tap. Serious injury can occur fast — with the trunk anchored, cervical load builds immediately as the pull begins; tap at the first sensation of neck pressure, not at pain.

If you are new to this technique: read this section before anything else. Understanding the danger is part of understanding the technique.

Games

Any Other Submissionsubmissions · guillotineOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand Upclosed-guard · guard-passing · sweeps · back-takeOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and Disconnectcollar-tie · inside-tie · hand-fighting · postureOpen game →Collar Tie Inside-Hand Battlecollar-tie · inside-hand · takedownOpen game →FinishingguillotineOpen game →Front Headlock Bottom TurnEscapesOpen game →Front Headlock ControlOpen game →Front Headlock Establish and Holdturtle · gripsOpen game →Front Headlock FinishTakedownsOpen game →Front Headlock FlattenTransitionsOpen game →Front Headlock LiftTakedownsOpen game →Front Headlock StrangleOpen game →Front Headlock System — Full Expressionfull-system · guillotine · darce · anaconda · back-takeOpen game →Front Headlock to the BackturtleOpen game →Front Headlock vs. Sit-Out and Stand-Upturtle · sit-outOpen game →Front Headlock — Back Take Gameback-take · seatbelt · turtleOpen game →Front Headlock — Guillotine Entry Gameguillotine · entry · turtleOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Front Headlock: Pin or Score the Back vs Stand Up or Sit to Guardturtle · cradle · back-take · pin · guillotine · ADCCOpen game →Guillotine and AnacondaOpen game →Guillotine ExchangeOpen game →Isolating the NeckturtleOpen game →Maintain ControldarceOpen game →Maintaining the FinishguillotineOpen game →One ArmguillotineOpen game →Sprawl to Front HeadlockTakedownsOpen game →Stabilize Front Headlockhead and arm strangle · submissionsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back Upposture · hand-fighting · chest-to-backOpen game →The Headhunter and the Posture Masterclosed-guard · guillotine-chase · postureOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →