Von Flue Choke

The Von Flue choke — the shoulder-pressure counter to any guillotine held while being passed into side control. Their own arm closes the choke.

Adapted from the original page. Grappling.Games did not write this. Sources.

Manage injuries →Position map Connects to 5 positions across 4 relationshipsOpen in the map →12345←Enters from

The Von Flue choke is a counter to a held guillotine. It becomes available when the opponent keeps a guillotine grip on the head while being passed or pinned into side control. The choking arm wrapped around the top player’s head is the mechanism: once the top player clears to the side and drops their shoulder, that arm’s own shoulder and deltoid are driven into the opponent’s neck, and the held grip becomes one side of a bilateral choke.

From top side control or top front headlock position, when the bottom player keeps the guillotine on through the pass, the top player establishes a grip behind or around the opponent’s head, lowers their shoulder onto the opponent’s exposed neck, and drives through with bodyweight. The top player’s shoulder closes one carotid; the opponent’s own choking-arm shoulder and deltoid — pinned against their neck by their held grip — close the other. The geometry is the kata-gatame arm triangle’s, assembled out of the opponent’s refusal to let go.

The Von Flue rewards calm under a guillotine. Any guillotine the opponent keeps holding while the pass completes feeds the counter. The arm-in version feeds it most readily — the trapped-arm geometry is snug and the wrapped shoulder is already seated against the neck — and the counter exists against every held variant. Understanding this changes the top player’s relationship to the guillotine: a grip held too long becomes an opportunity.

Elevated RiskVon Flue Choke is an elevated risk technique. The Von Flue is a bilateral vascular choke: the top player's dropped shoulder compresses one carotid while the opponent's own choking-arm shoulder and deltoid — held against their neck by their guillotine grip — compress the other. A heavy bodyweight component drives both surfaces, so pressure builds faster than arm strength alone would produce. Serious injury can occur Onset is fast. With the shoulder dropped and bodyweight settled, complete bilateral compression can produce unconsciousness within seconds — often before the trapped player registers that their own held grip has become the choke..

If you are new to this technique: read this section before anything else. Understanding the danger is part of understanding the technique.

The person applying the technique is responsible for releasing immediately.

Communicate before drilling. Know your partner's experience level with this position.

Games

Any Other Submissionsubmissions · guillotineOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand Upclosed-guard · guard-passing · sweeps · back-takeOpen game →Collar Tie and Inside Tie: Head Below the Armpit to Front Headlock vs Strip and Disconnectcollar-tie · inside-tie · hand-fighting · postureOpen game →Collar Tie Inside-Hand Battlecollar-tie · inside-hand · takedownOpen game →FinishingguillotineOpen game →Front Headlock Bottom TurnEscapesOpen game →Front Headlock ControlOpen game →Front Headlock Establish and Holdturtle · gripsOpen game →Front Headlock FinishTakedownsOpen game →Front Headlock FlattenTransitionsOpen game →Front Headlock LiftTakedownsOpen game →Front Headlock StrangleOpen game →Front Headlock System — Full Expressionfull-system · guillotine · darce · anaconda · back-takeOpen game →Front Headlock to the BackturtleOpen game →Front Headlock vs. Sit-Out and Stand-Upturtle · sit-outOpen game →Front Headlock — Back Take Gameback-take · seatbelt · turtleOpen game →Front Headlock — Guillotine Entry Gameguillotine · entry · turtleOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Front Headlock: Pin or Score the Back vs Stand Up or Sit to Guardturtle · cradle · back-take · pin · guillotine · ADCCOpen game →Guillotine and AnacondaOpen game →Guillotine ExchangeOpen game →Isolating the NeckturtleOpen game →Maintain ControldarceOpen game →Maintaining the FinishguillotineOpen game →One ArmguillotineOpen game →Sprawl to Front HeadlockTakedownsOpen game →Stabilize Front Headlockhead and arm strangle · submissionsOpen game →Standing Front Headlock: Hands to the Mat vs Head Back Upposture · hand-fighting · chest-to-backOpen game →The Headhunter and the Posture Masterclosed-guard · guillotine-chase · postureOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →