Push to Pull
Mat mode
5:00
Tell the roomThe passer keeps changing range.
Show full gameHide full gameRules · how to win · coach notes
TOP PLAYER
POSITION
On knees or feet, moving around the legs.
OBJECTIVE
Keep changing range. Pin, body-lock the seated defender flat, or take the back. Attacks and the seated base hold for 3 seconds.
CONSTRAINTS
No pushing off a landed frame. Once the foot is on the hip or shoulder, the bottom attacks or comes up. No hand post to sit up. Come up on the foot frame against the passer. The passer must change range. Cycle between crashing close and backing out to the edge of connection. Reset when the passer pins in side control, mount, or north-south and holds 3 seconds; when the passer body-locks the seated defender flat, or takes the back, and holds 3 seconds; when the bottom holds a leg attack from the hip frame, or an arm attack from the shoulder frame, for 3 seconds; or when the bottom comes up to a seated base with a foot frame on, or sweeps, and holds 3 seconds. 5-6 min rounds.
WIN CONDITION
Pins in side control, mount, or north-south, held 3 seconds; or body-locks the seated defender flat, or takes the back, held 3 seconds.
BOTTOM PLAYER
POSITION
Reclined, one foot framing on the passer, hands framing.
OBJECTIVE
When a framing foot lands on the hip or shoulder, attack it. Attacks and the seated base hold for 3 seconds.
CONSTRAINTS
Same no-push-off-a-landed-frame, no-hand-post, change-range, and named reset rules. 5-6 min rounds.
WIN CONDITION
Leg attack from the hip frame, or arm attack from the shoulder frame, held 3 seconds; or comes up to a seated base with a foot frame on, or sweeps, held 3 seconds.
Grapplers Collective, Push to Pull. 5-6 min rounds.
Problem
Reading distance so a framing foot on the hip or shoulder becomes an attack, and sitting up on a frame when the connection breaks.
Tell the room
The passer keeps changing range. When a framing foot lands on the hip or shoulder, the bottom player attacks it. Attacks and the seated base hold for 3 seconds.
Setup
Start reclined with live frames. Bottom reclined, one foot framing on the passer, hands framing. Passer on knees or feet, moving around the legs.
Score
Hold the attack for 3 seconds.
- Bottom — leg attack from the hip frame, arm attack from the shoulder frame
- Bottom — comes up to a seated base with a foot frame on, or sweeps
- Passer — pins in side control, mount, or north-south
- Passer — body-locks the seated defender flat, or takes the back
Rules
- No pushing off a landed frame. Once the foot is on the hip or shoulder, attack or come up.
- No hand post to sit up. Come up on the foot frame against the passer.
- The passer must change range. Cycle between crashing close and backing out to the edge of connection.
Adjust
Easier
Run the passer at 60-70% with a telegraphed range change, and allow the hand post at first.
Harder
Full speed, an immediate body lock when the defender hesitates, and submissions open for both players.
If it stalls
If the defender keeps pushing a close passer away, freeze the action and ask what they can reach.
guard