Headquarters (HQ)

Headquarters is the kneeling top position between passing and control — one knee up, one knee down beside the opponent's hip.

Adapted from the original page. Grappling.Games did not write this. Sources.

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is the kneeling position the top player occupies when they are engaged with an opponent’s guard but have not yet committed to passing or to a leg entanglement entry. One knee is up — the “posting knee” — planted beside the opponent’s far hip. The other knee is down beside the opponent’s near hip. Both knees point in the same direction: toward the opponent’s far side. The hips are low and heavy. The spine is upright. The posture is compact.

HQ is not a destination. Practitioners who sit in HQ waiting for something to happen will be swept or have the position dismantled. It is a hub — a central position of readiness from which several very different sequences begin. The top player in HQ is choosing between sitting back to ashi garami, stepping over to side control, driving into a body lock, or circling into an over-under. Each of those sequences begins from the same posture. The choice between them is dictated by the bottom player’s movement and by which exit the top player is threatening.

HQ is important precisely because it does not commit immediately. It is a position of managed pressure from which the top player can read the bottom player’s response and select the correct branch. The bottom player’s attempt to recover guard, pump the hips, or push the posting knee determines what the top player does next. The top player does not decide unilaterally — they respond to the opening that the bottom player’s defence creates.

Ruleset context This technique is legal in all major competitive formats.

INV-07Invariant "Establishing connection is the prerequisite for all control. Where INV-01 describes what sustained connection achieves, INV-07 describes the prior requirement: control cannot begin until connection exists. Distance — whether created by the opponent deliberately or allowed to develop accidentally — returns initiative to the opponent and must be closed before control can be re-established."

Why it works hereHQ is built on grounded knee contact with the opponent's hip line — the posting knee beside the far hip, the down knee beside the near hip. Without that contact the position is just kneeling near the opponent, not engaged with them. Every HQ exit (fold-over, sit-back, body lock, knee cut) presupposes the connection is already established; if the knees float, the top player has to spend a beat re-engaging before any pass becomes available.

See full invariant page → HQ is a connection position before it is anything else. The posting knee is in contact with the mat beside the opponent’s far hip — not hovering above it, not pressing against it, but grounded beside it. The near knee is down against the opponent’s near hip. The top player’s hips and lower body are connected to the opponent’s hip structure through this knee configuration. This is the connection that makes everything from HQ work: the sit-back to ashi garami, the fold-over to side control, the body lock drive all require the top player to already be in connection with the opponent’s hip structure before the sequence begins. A top player who is sitting upright with their hips back, knees away from the opponent, is not in HQ — they are in a position that has no leverage on the bottom player’s position and from which no transition is immediately threatening.

Games

Any Entanglement: Finish the Legs or Take the Back vs Free the Leg, Counter, or Passleg-locks · ashi · heel-exposure · back-take · submissionsOpen game →Behind the Ankles to Hips or Shouldersstanding-passing · knee-pits · hips-and-shouldersOpen game →Between Two Worlds: Double-Lock the Center or a Limb vs Leg Lock or Take the Backbutterfly · closed-guard · body-lock · double-lock · limb-attack · leg-entanglements · back-takeOpen game →Body Lock TakedownTakedownsOpen game →Body Lock, Hips Apart: Break the Hands vs Hip, Guard, Pin, or Behind the Elbowstakedowns · body-lock · body-lock-defense · head-position · hip-distanceOpen game →Butterfly Guard: Lock Your Hands Around the Body vs Sweep or Stand Upbutterfly · guard · connected-hands · body-lock · hand-fighting · sweepOpen game →Butterfly Wedge vs Body Lock Flattenguard · butterfly · double-underhooks · over-under · shoulder-crunch · body-lockOpen game →Change Direction to PassOpen game →Chest-to-Chest Half Guard: Free the Knee vs Close or Reversehalf-guard · chest-to-chest · three-quarter-mount · closed-guard · reversalOpen game →Clamp Half Guard: Free the Knee Line vs Get On Top or Knee Shieldhalf guard · clamp half guard · knee line · knee shieldOpen game →Clamp Half Guard: Free the Leg and Pin vs Sweep or Open Guardhalf guard · clamp half guard · sweepsOpen game →Closed Guard: Pass the Hips or Take the Back vs Sweep, Back, or Stand Upclosed-guard · guard-passing · sweeps · back-takeOpen game →Collar and Pant: Chest Connection vs Feet Back In Frontcollar · pant-grip · chest-to-chest · guard-recoveryOpen game →Connect the HandsBody LockOpen game →Connect, Trap, or Entangle vs Shin Touchclosed-guard · under-elbow · head-and-arm · entanglements · standing-passingOpen game →Cover the Knuckles: Lock the Hands vs Hips Away and Facerear-body-lock · hand-fighting · grip-fighting · wrestlingOpen game →De La Riva Sweep or Pass: Sweep or Take the Back vs Passde la riva · open guard · sweeps · back take · giOpen game →Double UnderhooksBody LockOpen game →Double Unders to Hands Past the Legsdouble-unders · hips-and-shouldersOpen game →Finishing the Pass — From the J-Pointpin · j-point · finish-firstOpen game →Flatten the Shouldersmid-range · long-guard · shoulder-pin · framesOpen game →Foot Contact vs Closed Handsover-under · foot-sweep · body-lockOpen game →Front Body Lock: Shoot or Stealtakedowns · body-lock · double-leg · single-leg · grip-stealingOpen game →Front Headlock, Rear Body Lock, or Single: Submit from Behind vs Turn to Facechest-to-back · rear-body-lock · single-leg · submissions · turn-to-faceOpen game →Gi Open Guard: Stay on the Collar vs Strip It for 3 Seconds or Passgi · gi-only · open-guard · collar-grip · grip-fighting · guard-passing · artificial-winOpen game →Gi Open Guard: Stay on the Sleeve vs Free Your Sleeves for 3 Seconds or Passgi · gi-only · open-guard · sleeve-grip · lasso · spider · grip-fighting · guard-passing · artificial-winOpen game →Guard Without Armsopen guard · no-handsOpen game →Half Guard BattleGuardOpen game →Half Guard: Sit Up, Get to Your Knees, or Lock Your Legs vs Lock Your Hands Around Themhalf-guard · guard-recovery · two-feet-inside · two-feet-outside · body-lockOpen game →Hand Fight to Get Behind and Lock Your Handshand-fighting · back-take · body-lock · arm-dragOpen game →Knee Cut: Complete the Pass vs Recover, Roll, or Underhookknee-cut · half-guard · knee-shield · underhookOpen game →Knee Line AdvanceOpen game →Knee Shield: Chest Contact vs Both Feet Insidehalf-guard · knee-shield · chest-to-chest · chest-to-back · inside-positionOpen game →Knee Slide PassingOpen game →Knee TagBody LockOpen game →Knee Wedge to Chest Pinmid-range · knee-wedge · chest-pin · knee-on-bellyOpen game →Kneeling Single Leg: Double-Lock a Limb vs Lock the Centerscramble · single-leg · kneeling · double-lock · limb-attack · body-lock · leg-entanglementsOpen game →Kneeling Underhooks: One Knee Up vs Float Themunderhook · kneeling · knee-on-belly · destabilizationOpen game →Lateral Leg ClearanceOpen game →Lockdown Extraction Under the Clockhalf-guard · lockdown · crossface · flatten · timedOpen game →Low Knee Shield: Pass and Isolate vs Hips Over Hipshalf-guard · knee-shield · z-guard · reversalOpen game →No-Hands Top Half Guardhalf-guard · no-hands · hip-controlOpen game →Off-Balance Top: Hips Above and Lock the Shoulders vs Close the Legs or Wrestle Upseated-guard · head-and-hip-height · wrestle-up · closed-connection · top-pressureOpen game →Off-Side Guard Passseated guard · butterfly · variabilityOpen game →On Your Back: Lock Your Hands Around Them vs Stand Upconnected-hands · head-and-arm · body-lock · hand-fightingOpen game →Open Guard: Three Flanks, Then Lock Your Hands vs Feet Inside and Both Handsopen-guard · flank · footwork · inside-position · hand-fighting · body-lock · guard-retentionOpen game →Over the Head: Circle Around or Lock Shoulders and Arm vs Guard, Knees, or Body Lockarm-isolation · hip-connection · around-the-world · double-lock · guard-recoveryOpen game →Over-Under Clinch Battleclinch · over-under · body lock · takedownsOpen game →Over-Under ConversionTransitionsOpen game →Overhook vs Underhook: Butt or Back, or Hands Around the Headclinch · overhook · underhook · foot-sweep · body-lock · takedowns · headlockOpen game →Pass Without GripsOpen game →Passing the Ankle Lineankle-line · open-guard · pinOpen game →Passing the Knee Lineknee-line · open-guard · pinOpen game →Passing vs Knee ShieldOpen game →Rear Body Lock FinishTakedownsOpen game →Rear Strangle or Shin PassGuard · Guard offenseOpen game →Rugby PassOpen game →Seated Guard EngagementOpen game →Single-Leg X from the Hip Touch: Sweep to Top vs Free Yourself or Passsingle-leg-x · shin-to-shin · sweeps · guard offense · timing · drill-to-gameOpen game →Smash Half Guard: Leg Pommel or Knee Slice with Upper Body Control vs Full Guard or Sweephalf guard · smash half guard · knee slice · leg pommel · upper body controlOpen game →Split-Control Half Guardhalf-guard · frames · chest-to-chestOpen game →Standing Entangled: Locked Hands at the Hips or Shoulders vs Submit, Reverse, or Standleg-locks · outside-ashi · cross-ashi · standing-vs-seated · reversalOpen game →Standing vs Seatedstanding · seated-guard · pin · entanglementOpen game →Standing vs Seated Guardseated guard · sweepsOpen game →Standing vs Seated — At a Disadvantagestanding · seated-guard · entanglementOpen game →Standing vs Seated — With an Advantagestanding · seated-guard · pin · entanglementOpen game →Stay Connected: Circle the Body vs Lock Your Legs or Get to Your Kneeship-connection · around-the-world · guard-recovery · kneesOpen game →Stay on Your Feet: Hamstring Pressure to Chest to Back vs Put Them on a Hipstanding-passing · open-guard · hamstring-pressure · back-take · chest-to-backOpen game →Takedown to PassTransitionsOpen game →Three Points of Contact: Shin Touch vs Float the Passeropen-guard · destabilizationOpen game →Three Touches or Closed Handshand-fighting · snap-down · body-lock · leg-attackOpen game →Three-Quarter Mount: Free the Ankle vs Close or Reversethree-quarter-mount · half-guard · mount · side-control · knee-on-belly · closed-guard · reversalOpen game →Toreando RecoveryGuardOpen game →Tripod Butterfly: Inside Leg vs Sweep or Entanglebutterfly · underhook · tripod · inside-positionOpen game →Turtle Body LockturtleOpen game →Two-on-One: Connect the Hands vs Free the Armtwo-on-one · russian-tie · hand-fighting · wrestling · body-lockOpen game →Underhook and Wrist to a Single, Body Lock, or Front Headlockgrip-fighting · underhook · wrist-control · single-leg · body-lock · snap-downOpen game →Underhook vs Overhook: Pick Up a Leg, Lock the Body, or Cover the Headunderhook · overhook · hip-to-hip · body-lock · head-controlOpen game →Untangle, Hips or Hands Down, Then Re-Entangle vs Outside Passleg-entanglements · ashi · inside-positionOpen game →Wrist Pin to Connected Handshalf-guard · wrist-pin · frames · under-elbowOpen game →