Double Leg Pin
Mat mode
3:00
Tell the roomThe attacker drives the double leg until a hip touches the mat, then keeps it there.
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TOP PLAYER (ATTACKER)
POSITION
Knees-on-knees in the double leg, clasped around both legs above the knee, head at the hip.
OBJECTIVE
Drive until a hip touches the mat, then keep it there. Pin the hips, or cover both hips with the chest.
CONSTRAINTS
Never let the hips rise. If they clear the mat before a score, the defender takes the point. Pin before you finish. Strangles and joint locks score nothing until the pin or cover is complete. The defender must stand. Pulling guard or turtling gives the point to the attacker. Reset when the attacker holds the defender's hips on the mat for a continuous 5 seconds; when the attacker covers both hips chest-to-chest or chest-to-back with weight over the hipline; when the hips clear the mat before a score; when the defender stands with both feet on the mat, hips off the floor, and no contact; or when the defender pulls guard or turtles. 3-5 min rounds.
WIN CONDITION
Hold the defender's hips on the mat for a continuous 5 seconds; cover both hips chest-to-chest or chest-to-back with weight over the hipline; or score if the defender pulls guard or turtles.
BOTTOM PLAYER (DEFENDER)
POSITION
Holds still until one hip touches the mat, then it goes live.
OBJECTIVE
Stand up. The only way out is to the feet.
CONSTRAINTS
Same never-let-the-hips-rise, pin-before-you-finish, stand-only, and named reset rules. 3-5 min rounds.
WIN CONDITION
Both feet on the mat, hips off the floor, no contact; or the hips clear the mat before a score.
Grapplers Collective, Double Leg Pin. 3-5 min rounds.
Problem
Holding a resisting partner's hips on the mat after the double leg lands.
Tell the room
The attacker drives the double leg until a hip touches the mat, then keeps it there. The defender's only way out is standing up. Pin the hips for 5 seconds, or cover both hips with your chest.
Setup
Start knees-on-knees in the double leg. Attacker clasped around both legs above the knee, head at the hip. Defender holds still until one hip touches the mat, then it goes live.
Score
Keep the hips on the mat.
- Attacker: hold the defender's hips on the mat for a continuous 5 seconds
- Attacker: cover both hips chest-to-chest or chest-to-back, weight over the hipline
- Defender: both feet on the mat, hips off the floor, no contact
Rules
- Never let the hips rise. If they clear the mat before a score, the defender takes the point.
- Pin before you finish. Strangles and joint locks score nothing until the pin or cover is complete.
- The defender must stand. Pulling guard or turtling gives the point to the attacker.
Adjust
Easier
Drop the pin to 3 seconds, and count sustained chest-on-hipline contact for 3 seconds.
Harder
Require the chest-to-back cover, no hip-pin shortcut, on a 20-second clock. Miss it and the defender scores.
If it stalls
If the attacker climbs toward the head, cue: “Your weight pays for the pin. The closer to their hips, the cheaper.”
transitions