Creative Scramble Starts
Mat mode
3:00
Tell the roomControl opponent's knee/ankle and come up to top Win scramble by coming to top with ankle/knee control
Show full gameHide full gameRules · how to win · coach notes
BOTH PLAYERS
TOP PLAYER and BOTTOM PLAYER share these rules.
POSITION
Any creative start (e.g., belly down, inverted, seated, ankle lock-style)
OBJECTIVE
Control opponent's knee/ankle and come up to top
CONSTRAINTS
No submissions, no disengaging, must maintain contact. Reset when either player comes up to top with the opponent's ankle or knee off the mat and maintains control for 2 seconds.
WIN CONDITION
Come up with opponent's ankle/knee off mat and maintain control for 2 seconds
BOTTOM PLAYER
POSITION
Same—any orientation, but physically connected
OBJECTIVE
Win scramble by coming to top with ankle/knee control
CONSTRAINTS
Must start connected and remain so until the scramble resolves. Reset when either player comes up to top with the opponent's ankle or knee off the mat and maintains control for 2 seconds.
WIN CONDITION
Come up into top with control for 2 seconds
Slime Mold Grappling Club, Creative Scramble Starts. This lesson plan is based on a BJJ Globetrotters Camp with coach Rob Cole.
Problem
Any creative start (e.g., belly down, inverted, seated, ankle lock-style)
Tell the room
Control opponent's knee/ankle and come up to top Win scramble by coming to top with ankle/knee control
Setup
Any creative start (e.g., belly down, inverted, seated, ankle lock-style) Same—any orientation, but physically connected
Score
Come up with opponent's ankle/knee off mat and maintain control for 2 seconds Come up into top with control for 2 seconds
Rules
- No submissions, no disengaging, must maintain contact.
- Reset when either player comes up to top with the opponent's ankle or knee off the mat and maintains control for 2 seconds.
- Must start connected and remain so until the scramble resolves.
scrambles