Off-Side Guard Pass

GAME-CL-02 · Passing · Proficient · 3:00

Butterfly / Seated

Mat mode

3:00

Tell the roomPass without using your dominant passing side or your most-used pass.

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Notes (this phone)

TOP PLAYER

POSITION

Engaged standing or kneeling against seated or butterfly guard.

OBJECTIVE

Pass without using your dominant passing side or your most-used pass.

CONSTRAINTS

Before the round, name your dominant side and your most-used pass. Both are off-limits. Reset when the passer confirms the pin, or when the bottom player recovers guard or sweeps. Role rotates after each reset. Default rounds 3:00.

WIN CONDITION

Pass to a pin past the knee line with chest-to-chest connection for three continuous seconds — without using your dominant passing side or your most-used pass.


BOTTOM PLAYER

POSITION

Seated or butterfly guard.

OBJECTIVE

Recover guard or sweep.

CONSTRAINTS

Plays a full guard. Same reset and role rotation.

WIN CONDITION

Recover a seated or closed guard with the passer in front of you, or off-balance the passer to a sweep.

Proficient · Top-advantage · Standard · Constraint Positional Handicap

Original positional game. Off-Side Guard Pass. GAME-CL-02.

Problem

Engaged standing or kneeling against seated or butterfly guard.

Tell the room

Pass without using your dominant passing side or your most-used pass. Recover guard or sweep.

Setup

Engaged standing or kneeling against seated or butterfly guard. Seated or butterfly guard.

Score

Pass to a pin past the knee line with chest-to-chest connection for three continuous seconds — without using your dominant passing side or your most-used pass. Recover a seated or closed guard with the passer in front of you, or off-balance the passer to a sweep.

Rules

  1. Before the round, name your dominant side and your most-used pass.
  2. Both are off-limits.
  3. Reset when the passer confirms the pin, or when the bottom player recovers guard or sweeps.
  4. Role rotates after each reset.
  5. Default rounds 3:00.
  6. Plays a full guard.
  7. Same reset and role rotation.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Rotate the ban: each round, ban a different pass, so across a session the passer is forced through their whole range.
  • Weak side only: require the passer to open from the side they avoided most, turning a weakness into the session’s focus.
  • Bottom constraint too: give the guard player a banned recovery, so both players solve away from their defaults at once.

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