Knee Wedge to Chest Pin

GG-PAS-06 · Passing · Developing · 3:00

Mat mode

3:00

Tell the roomForce a knee wedge through the centre lane or the outside lane, then convert to a real pin. Recover the frames before the pin settles, or force the passer out of the pocket.

Room displayExit display

Show full gameHide full gameRules · how to win · coach notes

Notes (this phone)

TOP PLAYER

POSITION

At the edge of long-guard space against a seated or supine bottom player with extended leg connections.

OBJECTIVE

Force a knee wedge through the centre lane or the outside lane, then convert to a real pin.

CONSTRAINTS

The pass must go through a knee wedge before the pin. Chest-to-chest or knee-on-belly both count once held. Reset when either side scores. Default rounds 2–4 minutes. Role rotate after each reset.

WIN CONDITION

Establish chest-to-chest control or knee-on-belly and hold it for three continuous seconds after winning the knee-wedge space.


BOTTOM PLAYER

POSITION

Seated or supine with extended leg connections facing the passer.

OBJECTIVE

Recover the frames before the pin settles, or force the passer out of the pocket.

CONSTRAINTS

Recover early as the knee enters — waiting until the chest settles is too late. Same start and reset.

WIN CONDITION

Reinsert feet or shins back to the hips, or force the passer's knees to the floor or backwards out of the pocket.

Developing · Top-advantage · Standard · Constraint Positional

Jamie Clubb, Mid Range Guard Passing Games for Submission Grappling.

Problem

At the edge of long-guard space against a seated or supine bottom player with extended leg connections.

Setup

At the edge of long-guard space against a seated or supine bottom player with extended leg connections. Seated or supine with extended leg connections facing the passer.

Score

Establish chest-to-chest control or knee-on-belly and hold it for three continuous seconds after winning the knee-wedge space. Reinsert feet or shins back to the hips, or force the passer's knees to the floor or backwards out of the pocket.

Rules

  1. The pass must go through a knee wedge before the pin.
  2. Chest-to-chest or knee-on-belly both count once held.
  3. Reset when either side scores.
  4. Default rounds 2–4 minutes.
  5. Role rotate after each reset.
  6. Recover early as the knee enters — waiting until the chest settles is too late.
  7. Same start and reset.
Class tonight from this

passing

Drill timer

Wall card

Knee Wedge to Chest Pin

Developing

TOP PLAYER

Position

At the edge of long-guard space against a seated or supine bottom player with extended leg connections.

Win condition

Establish chest-to-chest control or knee-on-belly and hold it for three continuous seconds after winning the knee-wedge space.

Constraints

The pass must go through a knee wedge before the pin. Chest-to-chest or knee-on-belly both count once held. Reset when either side scores. Default rounds 2–4 minutes. Role rotate after each reset.

BOTTOM PLAYER

Position

Seated or supine with extended leg connections facing the passer.

Win condition

Reinsert feet or shins back to the hips, or force the passer's knees to the floor or backwards out of the pocket.

Constraints

Recover early as the knee enters — waiting until the chest settles is too late. Same start and reset.