Ashi Garami Entry Game
Mat mode
3:00
Tell the roomPass the legs. Any passing method is permitted — toreando, leg drag, knee cut, over-under.
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Notes (this phone)
TOP PLAYER
POSITION
Kneeling or half-standing, ready to pass. Both players start seated facing each other. No pre-established grips.
OBJECTIVE
Pass the legs. Any passing method is permitted — toreando, leg drag, knee cut, over-under.
CONSTRAINTS
No submissions from either side. Top may not use their own legs as an entanglement weapon (no counter-entanglements). If an inadvertent heel-hook grip is established, both players reset immediately. Reset when the bottom player holds ashi garami with connection for five seconds, when the top player achieves a clear pass above the knee line, or when either player signals a reset. Five points per side. Default rounds 3:00.
WIN CONDITION
Pass to a position above the knee line with clear separation from the bottom player's legs for three continuous seconds.
BOTTOM PLAYER
POSITION
Seated in butterfly, facing the passer. No pre-established grips.
OBJECTIVE
Establish ashi garami using any available entry (shin-on-shin, K-guard, reap, or direct sit-in) and hold the connection.
CONSTRAINTS
No submissions. The entanglement is scored when hip-to-hip connection and both hooks are confirmed — not when the legs are merely in place. Same reset and inadvertent-grip rules.
WIN CONDITION
Establish ashi garami with hip-to-hip connection confirmed and both hooks in for five continuous seconds.
Original positional game. Ashi Garami Entry Game. GAME-LE-01.
Problem
Kneeling or half-standing, ready to pass.
Setup
Kneeling or half-standing, ready to pass. Both players start seated facing each other. No pre-established grips. Seated in butterfly, facing the passer. No pre-established grips.
Score
Pass to a position above the knee line with clear separation from the bottom player's legs for three continuous seconds. Establish ashi garami with hip-to-hip connection confirmed and both hooks in for five continuous seconds.
Rules
- No submissions from either side.
- Top may not use their own legs as an entanglement weapon (no counter-entanglements).
- If an inadvertent heel-hook grip is established, both players reset immediately.
- Reset when the bottom player holds ashi garami with connection for five seconds, when the top player achieves a clear pass above the knee line, or when either player signals a reset.
- Five points per side.
- Default rounds 3:00.
- No submissions.
- The entanglement is scored when hip-to-hip connection and both hooks are confirmed — not when the legs are merely in place.
- Same reset and inadvertent-grip rules.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Allow counter-entanglements by the top player — now the top player can also enter ashi garami, and the game becomes symmetric. This is appropriate once both players are comfortable with the basic entry mechanics.
- Add a time limit per attempt: if the bottom player does not establish ashi garami within 30 seconds, roles switch. This prevents passive bottom play.
- Allow the bottom player to use outside ashi garami as an additional win condition — this opens the entry toolkit and encourages the ashi-to-outside-ashi transition trained in DRILL-LE-04.
leg locks
Wall card
Ashi Garami Entry Game
Developing
TOP PLAYER
Position
Kneeling or half-standing, ready to pass. Both players start seated facing each other. No pre-established grips.
Win condition
Pass to a position above the knee line with clear separation from the bottom player's legs for three continuous seconds.
Constraints
No submissions from either side. Top may not use their own legs as an entanglement weapon (no counter-entanglements). If an inadvertent heel-hook grip is established, both players reset immediately. Reset when the bottom player holds ashi garami with connection for five seconds, when the top player achieves a clear pass above the knee line, or when either player signals a reset. Five points per side. Default rounds 3:00.
BOTTOM PLAYER
Position
Seated in butterfly, facing the passer. No pre-established grips.
Win condition
Establish ashi garami with hip-to-hip connection confirmed and both hooks in for five continuous seconds.
Constraints
No submissions. The entanglement is scored when hip-to-hip connection and both hooks are confirmed — not when the legs are merely in place. Same reset and inadvertent-grip rules.