Developing — Standing Game

The standing game at developing level — grip fighting, takedown chains, upper-body throws, sprawl-and-reshoot, and strategic guard pulling.

Adapted from InGrappling, Developing — Standing Game. System Games did not invent this curriculum.

CurriculumDeveloping — Standing GameThe standing game at developing level — grip fighting, takedown chains, upper-body throws, sprawl-and-reshoot, and strategic guard pulling.

At foundations the student learned the single-leg, double-leg, and single collar tie. At developing level, the standing game becomes a real offensive system — grip fighting, takedown chains, upper-body throws, and the strategic question of when (and whether) to pull guard.

The foundations single-leg and double-leg are the baseline. Developing level adds:

Arm drag to takedown — the arm drag is a universal setup, not only a back-take entry.

Foot sweeps — short-range takedowns from the collar tie.

See the standing section of the technique library for mechanics on each.

Foundations covered the single collar tie. Developing level adds the full grip-fighting system:

Two-on-one. Both hands on one of the opponent’s arms. See two-on-one to ashi-garami for the ground transition, but two-on-one is primarily a standing tool.

Double collar tie (plum). Both hands behind the neck. Knees, snapdowns, and upper-body throws chain from here.

Underhook standing. One arm underhooked. Sets up body lock, inside-trip takedowns.

Inside-wrist control. The foundational grip of the whole system.

See collar tie escalation and underhook escalation concept pages.

Standing is not about any single takedown — it is about chains. Common developing-level chains: