Side Control Kimura — Establish and Defend the Grip

GAME-KIM-01 · Kimura · Foundations · 3:00

Side Control

Mat mode

3:00

Tell the roomClose and maintain the figure-four loop. The finish is not the goal — the grip is.

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Notes (this phone)

TOP PLAYER

POSITION

Standard side control.

OBJECTIVE

Close and maintain the figure-four loop. The finish is not the goal — the grip is.

CONSTRAINTS

Reset when the top player achieves a five-second hold, when the bottom player escapes to their feet or back take position, or when the grip is completely broken and both players reset to side control. Five points per side, then switch roles. Default rounds 3:00.

WIN CONDITION

Establish and hold the figure-four loop for five consecutive seconds.


BOTTOM PLAYER

POSITION

Defending under standard side control.

OBJECTIVE

Prevent the loop from closing, or break it once it is on.

CONSTRAINTS

Any defensive tool — framing, elbow drive, wrist wrap — but cannot attempt to sweep, stand up, or take the back during this game. Same five-points-per-side scoring.

WIN CONDITION

Prevent the figure-four loop from closing, or break it after it has closed, without conceding a full back take.

Foundations · Top-advantage · Standard · Constraint Positional

Original positional game. Side Control Kimura — Establish and Defend the Grip. GAME-KIM-01.

Problem

Standard side control.

Setup

Standard side control. Defending under standard side control.

Score

Establish and hold the figure-four loop for five consecutive seconds. Prevent the figure-four loop from closing, or break it after it has closed, without conceding a full back take.

Rules

  1. Reset when the top player achieves a five-second hold, when the bottom player escapes to their feet or back take position, or when the grip is completely broken and both players reset to side control.
  2. Five points per side, then switch roles.
  3. Default rounds 3:00.
  4. Any defensive tool — framing, elbow drive, wrist wrap — but cannot attempt to sweep, stand up, or take the back during this game.
  5. Same five-points-per-side scoring.
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Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Bottom player may attempt to sit up and recover guard — top player must prevent guard recovery while establishing the grip.
  • Remove the five-second hold requirement — any momentary clean grip plus a back-take initiation wins.
  • Open the bottom player’s restrictions fully — this becomes the full kimura trap game.

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Side Control Kimura — Establish and Defend the Grip

Foundations

TOP PLAYER

Position

Standard side control.

Win condition

Establish and hold the figure-four loop for five consecutive seconds.

Constraints

Reset when the top player achieves a five-second hold, when the bottom player escapes to their feet or back take position, or when the grip is completely broken and both players reset to side control. Five points per side, then switch roles. Default rounds 3:00.

BOTTOM PLAYER

Position

Defending under standard side control.

Win condition

Prevent the figure-four loop from closing, or break it after it has closed, without conceding a full back take.

Constraints

Any defensive tool — framing, elbow drive, wrist wrap — but cannot attempt to sweep, stand up, or take the back during this game. Same five-points-per-side scoring.