Work Through the Sprawl: Build Up and Finish vs Break the Connection
Mat mode
3:00
Tell the roomFeel their weight, build height, and finish the single. Break their hands apart with the sprawl, dig underhooks, and get away.
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Notes (this phone)
SETUP
The author plays these games in 3-minute rounds.
Variation (from source): Change how deep the sprawl starts. A deeper sprawl is harder for the attacker. Starting the attacker with their knees under them (turtle or on one knee) is easier.
ATTACKER
POSITION
Flat on your stomach holding your partner's leg in a single leg, with their sprawl and full weight on top of you.
OBJECTIVE
Feel their weight, build height, and finish the single.
CONSTRAINTS
None.
WIN CONDITION
Get on top of them for the takedown.
DEFENDER
POSITION
Sprawled on top of the attacker, who is holding one of your legs.
OBJECTIVE
Break their hands apart with the sprawl, dig underhooks, and get away.
CONSTRAINTS
None.
WIN CONDITION
The attacker loses the connection to your leg. If the attacker is stuck, they concede and you restart.
The Grappling Conjecture, Improving Takedowns Through Games (free no-gi blog post, 8 Apr 2025).
Problem
Flat on your stomach holding your partner's leg in a single leg, with their sprawl and full weight on top of you.
Setup
Flat on your stomach holding your partner's leg in a single leg, with their sprawl and full weight on top of you. Sprawled on top of the attacker, who is holding one of your legs.
Score
Get on top of them for the takedown. The attacker loses the connection to your leg. If the attacker is stuck, they concede and you restart.
Rules
- None.
standup
Wall card
Work Through the Sprawl: Build Up and Finish vs Break the Connection
Developing
ATTACKER
Position
Flat on your stomach holding your partner's leg in a single leg, with their sprawl and full weight on top of you.
Win condition
Get on top of them for the takedown.
Constraints
None.
DEFENDER
Position
Sprawled on top of the attacker, who is holding one of your legs.
Win condition
The attacker loses the connection to your leg. If the attacker is stuck, they concede and you restart.
Constraints
None.