Outside Ashi, Shotgun Grip — Close to Sankaku

GAME-LEO-03 · Leg entanglement · Developing · 2:30

Outside Entanglement

Mat mode

2:30

Tell the roomSeal outside sankaku, or finish from the outside line. Free the leg, or counter-entangle.

IBJJF No-Gi: a listed finish is restricted.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's.

OBJECTIVE

Seal outside sankaku, or finish from the outside line.

CONSTRAINTS

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early. Reset when the attacker forces a tap or holds a sealed outside sankaku for five seconds, or the defender frees the leg to neutral or counter-entangles. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.

WIN CONDITION

Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close to outside sankaku and hold for five seconds.


BOTTOM PLAYER

POSITION

Caught in outside ashi under a shotgun grip.

OBJECTIVE

Free the leg, or counter-entangle.

CONSTRAINTS

Same heel-hook default, tap-early rule, reset logic, and role rotation.

WIN CONDITION

Free the leg to a neutral 50/50, or counter-entangle to your own one-sided control.

Developing · Top-advantage · Elevated · Constraint Positional Handicap

Original positional game. Outside Ashi, Shotgun Grip — Close to Sankaku. GAME-LEO-03.

Problem

Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's.

Setup

Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's. Caught in outside ashi under a shotgun grip.

Score

Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close to outside sankaku and hold for five seconds. Free the leg to a neutral 50/50, or counter-entangle to your own one-sided control.

Rules

  1. Elevated safety.
  2. Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
  3. Tap early.
  4. Reset when the attacker forces a tap or holds a sealed outside sankaku for five seconds, or the defender frees the leg to neutral or counter-entangles.
  5. Role rotates after each reset.
  6. Score one point per win condition.
  7. Default rounds 2:30.
  8. Same heel-hook default, tap-early rule, reset logic, and role rotation.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Down the ladder: butterfly ashi with a shotgun grip — the butterfly hook threading to an ashi. For the full ladder, see reverse phase progression and the phase-ladder library .

leg locks

Drill timer

Wall card

Outside Ashi, Shotgun Grip — Close to Sankaku

Developing

TOP PLAYER

Position

Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's.

Win condition

Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close to outside sankaku and hold for five seconds.

Constraints

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early. Reset when the attacker forces a tap or holds a sealed outside sankaku for five seconds, or the defender frees the leg to neutral or counter-entangles. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.

BOTTOM PLAYER

Position

Caught in outside ashi under a shotgun grip.

Win condition

Free the leg to a neutral 50/50, or counter-entangle to your own one-sided control.

Constraints

Same heel-hook default, tap-early rule, reset logic, and role rotation.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.