Outside Ashi, Shotgun Grip — Close to Sankaku
Mat mode
2:30
Tell the roomSeal outside sankaku, or finish from the outside line. Free the leg, or counter-entangle.
IBJJF No-Gi: a listed finish is restricted.
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Notes (this phone)
TOP PLAYER
POSITION
Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's.
OBJECTIVE
Seal outside sankaku, or finish from the outside line.
CONSTRAINTS
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early. Reset when the attacker forces a tap or holds a sealed outside sankaku for five seconds, or the defender frees the leg to neutral or counter-entangles. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.
WIN CONDITION
Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close to outside sankaku and hold for five seconds.
BOTTOM PLAYER
POSITION
Caught in outside ashi under a shotgun grip.
OBJECTIVE
Free the leg, or counter-entangle.
CONSTRAINTS
Same heel-hook default, tap-early rule, reset logic, and role rotation.
WIN CONDITION
Free the leg to a neutral 50/50, or counter-entangle to your own one-sided control.
Original positional game. Outside Ashi, Shotgun Grip — Close to Sankaku. GAME-LEO-03.
Problem
Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's.
Setup
Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's. Caught in outside ashi under a shotgun grip.
Score
Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close to outside sankaku and hold for five seconds. Free the leg to a neutral 50/50, or counter-entangle to your own one-sided control.
Rules
- Elevated safety.
- Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
- Tap early.
- Reset when the attacker forces a tap or holds a sealed outside sankaku for five seconds, or the defender frees the leg to neutral or counter-entangles.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 2:30.
- Same heel-hook default, tap-early rule, reset logic, and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Down the ladder: butterfly ashi with a shotgun grip — the butterfly hook threading to an ashi. For the full ladder, see reverse phase progression and the phase-ladder library .
leg locks
Wall card
Outside Ashi, Shotgun Grip — Close to Sankaku
Developing
TOP PLAYER
Position
Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's.
Win condition
Force a lower-limb tap — the foot-and-ankle line, or the knee line where heel hooks are agreed — or close to outside sankaku and hold for five seconds.
Constraints
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early. Reset when the attacker forces a tap or holds a sealed outside sankaku for five seconds, or the defender frees the leg to neutral or counter-entangles. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.
BOTTOM PLAYER
Position
Caught in outside ashi under a shotgun grip.
Win condition
Free the leg to a neutral 50/50, or counter-entangle to your own one-sided control.
Constraints
Same heel-hook default, tap-early rule, reset logic, and role rotation.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.