Cross Ashi, Feet Free — Win the Grip
Mat mode
2:30
Tell the roomWin the foot-and-ankle grip, then finish or progress to a one-sided dominant entanglement. Free the trapped leg, or steal one-sided control the other way.
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Notes (this phone)
TOP PLAYER
POSITION
Attacker in cross ashi, legs crossed, defender's feet free and fighting. No ankle grip established yet.
OBJECTIVE
Win the foot-and-ankle grip, then finish or progress to a one-sided dominant entanglement.
CONSTRAINTS
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Keep the hip line while hunting the grip. Reset when the attacker forces a tap or holds a confirmed dominant entanglement for five seconds, or the defender frees the leg to neutral or counter-entangles. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.
WIN CONDITION
Win the foot-and-ankle grip and force a lower-limb tap, or progress to a confirmed one-sided dominant entanglement and hold for five seconds.
BOTTOM PLAYER
POSITION
Trapped in the cross-ashi configuration with both feet free.
OBJECTIVE
Free the trapped leg, or steal one-sided control the other way.
CONSTRAINTS
Same heel-hook default, hip-line priority, reset logic, and role rotation.
WIN CONDITION
Free the trapped leg to a neutral 50/50, or counter-entangle to your own one-sided control.
Original positional game. Cross Ashi, Feet Free — Win the Grip. GAME-LEI-03.
Problem
Attacker in cross ashi, legs crossed, defender's feet free and fighting.
Setup
Attacker in cross ashi, legs crossed, defender's feet free and fighting. No ankle grip established yet. Trapped in the cross-ashi configuration with both feet free.
Score
Win the foot-and-ankle grip and force a lower-limb tap, or progress to a confirmed one-sided dominant entanglement and hold for five seconds. Free the trapped leg to a neutral 50/50, or counter-entangle to your own one-sided control.
Rules
- Elevated safety.
- Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
- Keep the hip line while hunting the grip.
- Reset when the attacker forces a tap or holds a confirmed dominant entanglement for five seconds, or the defender frees the leg to neutral or counter-entangles.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 2:30.
- Same heel-hook default, hip-line priority, reset logic, and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Down the ladder: 70/30 with a shotgun grip — a dominant entanglement, one step from the finishing positions. For the full ladder, see reverse phase progression and the phase-ladder library .
leg locks
Wall card
Cross Ashi, Feet Free — Win the Grip
Proficient
TOP PLAYER
Position
Attacker in cross ashi, legs crossed, defender's feet free and fighting. No ankle grip established yet.
Win condition
Win the foot-and-ankle grip and force a lower-limb tap, or progress to a confirmed one-sided dominant entanglement and hold for five seconds.
Constraints
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Keep the hip line while hunting the grip. Reset when the attacker forces a tap or holds a confirmed dominant entanglement for five seconds, or the defender frees the leg to neutral or counter-entangles. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.
BOTTOM PLAYER
Position
Trapped in the cross-ashi configuration with both feet free.
Win condition
Free the trapped leg to a neutral 50/50, or counter-entangle to your own one-sided control.
Constraints
Same heel-hook default, hip-line priority, reset logic, and role rotation.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.