Ankle Lock Finish Game

GAME-LL-01 · Leg entanglement · Developing · 3:00

Outside Entanglement

Mat mode

3:00

Tell the roomKeep the entanglement and finish the straight ankle lock. Hide the heel, break hip connection, and get the leg out.

Room displayExit display

Show full gameHide full gameRules · how to win · coach notes

Notes (this phone)

TOP PLAYER

POSITION

Attacker in full ashi garami with hip-to-hip connection confirmed. Ankle-lock grip already on (forearm under the Achilles, heel in the elbow crook) before the clock.

OBJECTIVE

Keep the entanglement and finish the straight ankle lock.

CONSTRAINTS

Ankle lock only — no heel hooks. Elevated safety. Confirm tap-release reliability before running it. Both players confirm tap protocol before the first rep (two taps plus verbal tap; stop extension at the tap; ten-second pause between rounds). Reset when the top player achieves a tap, when the bottom player achieves clean leg extraction and three seconds of separation, or when either player requests a reset. Default rounds 3:00.

WIN CONDITION

Force the tap by extending the ankle line from ashi garami.


BOTTOM PLAYER

POSITION

Extractor trapped in ashi with the ankle-lock grip already set.

OBJECTIVE

Hide the heel, break hip connection, and get the leg out.

CONSTRAINTS

Same ankle-only and tap-protocol rules. Tools named by source: hide the heel, secondary-leg push on the attacker's hip, knee flexion, full extraction toward the chest.

WIN CONDITION

Extract the leg cleanly from ashi garami and achieve separation from the attacker's control for three continuous seconds.

In competition

See it in competition: Top 10 Brutal Ankle Locks From ADCC History →

Developing · Top-advantage · Elevated · Constraint Positional

Original positional game. Ankle Lock Finish Game. GAME-LL-01.

Problem

Attacker in full ashi garami with hip-to-hip connection confirmed.

Setup

Attacker in full ashi garami with hip-to-hip connection confirmed. Ankle-lock grip already on (forearm under the Achilles, heel in the elbow crook) before the clock. Extractor trapped in ashi with the ankle-lock grip already set.

Score

Force the tap by extending the ankle line from ashi garami. Extract the leg cleanly from ashi garami and achieve separation from the attacker's control for three continuous seconds.

Rules

  1. Ankle lock only — no heel hooks.
  2. Elevated safety.
  3. Confirm tap-release reliability before running it.
  4. Both players confirm tap protocol before the first rep (two taps plus verbal tap; stop extension at the tap; ten-second pause between rounds).
  5. Reset when the top player achieves a tap, when the bottom player achieves clean leg extraction and three seconds of separation, or when either player requests a reset.
  6. Default rounds 3:00.
  7. Same ankle-only and tap-protocol rules.
  8. Tools named by source: hide the heel, secondary-leg push on the attacker's hip, knee flexion, full extraction toward the chest.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Add the toe hold as a second available finish — the attacker now chooses between ankle lock and toe hold based on what the extractor’s defence exposes.
  • Allow the extractor to counter-entangle (entering 50/50 or outside ashi). This makes the game a full leg entanglement exchange with finish pressure.
  • Run with a submission-only win condition: the attacker does not win by positional time, only by tap. This increases attacker urgency and trains finish commitment.

leg locks

Drill timer

Wall card

Ankle Lock Finish Game

Developing

TOP PLAYER

Position

Attacker in full ashi garami with hip-to-hip connection confirmed. Ankle-lock grip already on (forearm under the Achilles, heel in the elbow crook) before the clock.

Win condition

Force the tap by extending the ankle line from ashi garami.

Constraints

Ankle lock only — no heel hooks. Elevated safety. Confirm tap-release reliability before running it. Both players confirm tap protocol before the first rep (two taps plus verbal tap; stop extension at the tap; ten-second pause between rounds). Reset when the top player achieves a tap, when the bottom player achieves clean leg extraction and three seconds of separation, or when either player requests a reset. Default rounds 3:00.

BOTTOM PLAYER

Position

Extractor trapped in ashi with the ankle-lock grip already set.

Win condition

Extract the leg cleanly from ashi garami and achieve separation from the attacker's control for three continuous seconds.

Constraints

Same ankle-only and tap-protocol rules. Tools named by source: hide the heel, secondary-leg push on the attacker's hip, knee flexion, full extraction toward the chest.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.