Front Headlock — Guillotine Entry Game

GAME-FHL-03 · Front headlock · Developing · 3:00

Turtle

Mat mode

3:00

Tell the roomThread the chin arm into a closed guillotine structure under the chin. Stop the thread before the grip closes, or break it inside three seconds.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Front headlock already established on a turtled partner. Both confirm full encirclement before the clock.

OBJECTIVE

Thread the chin arm into a closed guillotine structure under the chin.

CONSTRAINTS

Elevated safety. Resist the threading arm (wrist strip, elbow push), not the throat itself. Confirm tap-release reliability before running it. Reset when the top player holds the guillotine configuration for three seconds, when the bottom player strips the arm or breaks the grip, or when the front headlock encirclement is completely lost and must be re-established. Default rounds 3:00.

WIN CONDITION

Establish a closed strangle structure under the chin (forearm across the throat, grip closed, elbow pointing up) and hold it for three seconds without the grip being stripped.


BOTTOM PLAYER

POSITION

Turtled under the established front headlock.

OBJECTIVE

Stop the thread before the grip closes, or break it inside three seconds.

CONSTRAINTS

May not stand up or sit out. Tools named by source: wrist strip on release, elbow push before the forearm rotates, aggressive chin tuck. Same reset rules.

WIN CONDITION

Strip the threading arm before the grip is closed, or break the closed grip within three seconds.

In competition

See it in competition: 21 Guillotines From ADCC History | ADCC Submission Series →

See it in competition: 28 Breathtaking Guillotines From ADCC History! →

Developing · Top-advantage · Elevated · Constraint Positional

Original positional game. Front Headlock — Guillotine Entry Game. GAME-FHL-03.

Problem

Front headlock already established on a turtled partner.

Setup

Front headlock already established on a turtled partner. Both confirm full encirclement before the clock. Turtled under the established front headlock.

Score

Establish a closed strangle structure under the chin (forearm across the throat, grip closed, elbow pointing up) and hold it for three seconds without the grip being stripped. Strip the threading arm before the grip is closed, or break the closed grip within three seconds.

Rules

  1. Elevated safety.
  2. Resist the threading arm (wrist strip, elbow push), not the throat itself.
  3. Confirm tap-release reliability before running it.
  4. Reset when the top player holds the guillotine configuration for three seconds, when the bottom player strips the arm or breaks the grip, or when the front headlock encirclement is completely lost and must be re-established.
  5. Default rounds 3:00.
  6. May not stand up or sit out.
  7. Tools named by source: wrist strip on release, elbow push before the forearm rotates, aggressive chin tuck.
  8. Same reset rules.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Allow the bottom player to attempt the sit-out escape after any failed thread — the top player must now manage both the conversion attempt and the mobility escape threat simultaneously.
  • Allow the top player to switch between guillotine and D’Arce entry based on the bottom player’s defensive posture — this begins the multi-option game.
  • Remove the three-second hold requirement; any complete grip closure leads to a live finish attempt.

front headlock

Drill timer

Wall card

Front Headlock — Guillotine Entry Game

Developing

TOP PLAYER

Position

Front headlock already established on a turtled partner. Both confirm full encirclement before the clock.

Win condition

Establish a closed strangle structure under the chin (forearm across the throat, grip closed, elbow pointing up) and hold it for three seconds without the grip being stripped.

Constraints

Elevated safety. Resist the threading arm (wrist strip, elbow push), not the throat itself. Confirm tap-release reliability before running it. Reset when the top player holds the guillotine configuration for three seconds, when the bottom player strips the arm or breaks the grip, or when the front headlock encirclement is completely lost and must be re-established. Default rounds 3:00.

BOTTOM PLAYER

Position

Turtled under the established front headlock.

Win condition

Strip the threading arm before the grip is closed, or break the closed grip within three seconds.

Constraints

May not stand up or sit out. Tools named by source: wrist strip on release, elbow push before the forearm rotates, aggressive chin tuck. Same reset rules.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.