Foundations Stage 8 — Standing and Takedowns Study Guide
The standing game at foundations level — the single-leg and double-leg takedowns, the single collar tie as a control position, and why guard-pulling is…
Adapted from InGrappling, Foundations Stage 8 — Standing and Takedowns Study Guide. System Games did not invent this curriculum.
CurriculumFoundations Stage 8 — Standing and Takedowns Study GuideThe standing game at foundations level — the single-leg and double-leg takedowns, the single collar tie as a control position, and why guard-pulling is…
Stage 8 of the foundations curriculum introduces the standing game. This study guide explains why standing is taught late in foundations, the two takedowns selected for this stage, and the role of the collar tie.
Every grappling match starts standing. In competition, in self-defence scenarios, and in school-wide rounds, the standing exchange sets up everything that follows. A grappler who skips the standing game is not training no-gi submission grappling — they are training ground grappling, which is an incomplete sport.
Standing is taught at stage 8 rather than earlier for practical reasons: the student needs a survival floor from guard bottom first. A student who cannot retain guard will have a bad time when their first standing exchange ends in them being taken down and passed. With stages 3–7 in place, the student can engage in standing exchanges knowing they have a ground game to fall back on.
The standing objectives concept page covers what the student is trying to achieve in the range.
Stage 8 introduces two takedowns — one each from the two most mechanically distinct families:
The single-leg — leg-attack takedown. Penetrates to a single leg, lifts, and finishes with a run-the-pipe or outside trip.
The double-leg — leg-attack takedown with both legs. Level change, penetration step, drive through the hips.
These are selected because they are low-injury-risk, high-percentage at the foundations level, and they teach the level change (connection precedes control) explicitly. Upper-body throws (hip toss, shoulder throw) are developing-level material — they carry higher fall-impact risk and require more drilled fall mechanics.
The single collar tie is the control position introduced at this stage. One hand on the back of the opponent’s neck, the other hand controlling the far arm or wrist. From the collar tie the student can set up takedowns, break the opponent’s posture, and control distance.
The collar tie escalation concept page covers the grip-chain that develops around the collar tie at developing level. At foundations, the student just learns to establish and hold the position.
connection precedes control (level change) — both takedowns require a clear level change. This is the headline invariant of the stage.
disrupt structural resistance (base) — standing base, which is more dynamic than ground base. Widening stance, weight distribution, and lead-leg management.