Underhook vs Whizzer
Mat mode
3:00
Tell the roomAttacker starts with the underhook, defender with a tight whizzer.
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TOP PLAYER (ATTACKER)
POSITION
Attacker's underhook deep.
OBJECTIVE
Attacker starts with the underhook, defender with a tight whizzer. Attacker dumps them backward.
CONSTRAINTS
No diving to the legs. Dropping to a knee from the underhook side resets the exchange, point to the defender. The whizzer must threaten. Five seconds of static overhook without a back take or strip loses a point. Backward finishes only. Forward throws do not score even when the whizzer offers one. Reset when the attacker dumps the defender onto butt or back with the underhook held through the fall; when the defender takes the back, chest behind the shoulder line, hands on the body; when the defender strips both attacker arms outside, 2-on-1 or 2-on-2, held 2 seconds; when the attacker drops to a knee from the underhook side; or when the defender holds a static overhook for five seconds without a back take or strip. 3-5 min rounds.
WIN CONDITION
Defender lands butt or back, underhook held through the fall.
BOTTOM PLAYER (DEFENDER)
POSITION
Defender's overhook wraps it, gripping the biceps, base wide, hips back, attacker's posture already compressed.
OBJECTIVE
Defender takes the back or strips the arm. The defender must attack within 5 seconds — a whizzer held still loses a point.
CONSTRAINTS
Same no-diving-to-the-legs, whizzer-must-threaten, backward-finishes-only, and named reset rules. 3-5 min rounds.
WIN CONDITION
Take the back, chest behind the shoulder line, hands on the body; or strip both attacker arms outside, 2-on-1 or 2-on-2, held 2 seconds.
Grapplers Collective, Underhook vs Whizzer. 3-5 min rounds.
Problem
Breaking the whizzer wall to convert underhook into a step-behind takedown.
Tell the room
Attacker starts with the underhook, defender with a tight whizzer. Attacker dumps them backward; defender takes the back or strips the arm. The defender must attack within 5 seconds — a whizzer held still loses a point.
Setup
Start underhook against whizzer. Attacker's underhook deep. Defender's overhook wraps it, gripping the biceps, base wide, hips back, attacker's posture already compressed.
Score
Backward dump or arm stripped.
- Attacker — defender lands butt or back, underhook held through the fall
- Defender — take the back, chest behind the shoulder line, hands on the body
- Defender — strip both attacker arms outside, 2-on-1 or 2-on-2, held 2 seconds
Rules
- No diving to the legs. Dropping to a knee from the underhook side resets the exchange, point to the defender.
- The whizzer must threaten. Five seconds of static overhook without a back take or strip loses a point.
- Backward finishes only. Forward throws do not score even when the whizzer offers one.
Adjust
Easier
Defender frames on the shoulder instead of whizzering, so the attacker solves the entry first.
Harder
Defender starts in a higher whizzer, attacker's posture already broken to 45 degrees.
If it stalls
If the attacker walks around the whizzer, cue: “Drop your underhook hip and go under the armpit, not around it.”
takedowns