Swing-Arm Dive
Mat mode
1:00
Tell the roomFrom a cross-grip wrist tie, swing your free hand under the joined hands and touch the partner's same-side knee.
Show full gameHide full gameRules · how to win · coach notes
BOTH PLAYERS
TOP PLAYER and BOTTOM PLAYER share these rules.
POSITION
Both standing at wrestling distance, your right hand on their left wrist or your left on their right. Free hand at chest height.
OBJECTIVE
From a cross-grip wrist tie, swing your free hand under the joined hands and touch the partner's same-side knee. One of your own knees must be on the mat as the hand lands.
CONSTRAINTS
Keep the cross-grip live. If the wrist connection breaks, both players reset before continuing. Same-side knee only. Free left hand to their left knee, free right to their right. Swing under, not over. The free hand travels under or around the joined hands. Stop at the touch. No takedowns, no clinching past the wrist tie, no ground. Reset when either player makes an open-palm touch on the partner's same-side knee, under the joined hands, with at least one of their own knees on the mat as the hand lands; or when the wrist connection breaks. 60-90 sec rounds.
WIN CONDITION
Open-palm touch on the partner's same-side knee, under the joined hands, with at least one of your own knees on the mat as the hand lands. Swipes, tags, and standing reaches do not score.
BOTTOM PLAYER
POSITION
Both standing at wrestling distance, your right hand on their left wrist or your left on their right. Free hand at chest height.
OBJECTIVE
From a cross-grip wrist tie, swing your free hand under the joined hands and touch the partner's same-side knee. One of your own knees must be on the mat as the hand lands.
CONSTRAINTS
Same keep-the-cross-grip-live, same-side-knee-only, swing-under, stop-at-the-touch, and named reset rules. 60-90 sec rounds.
WIN CONDITION
Open-palm touch on the partner's same-side knee, under the joined hands, with at least one of your own knees on the mat as the hand lands. Swipes, tags, and standing reaches do not score.
Grapplers Collective, Swing-Arm Dive. 60-90 sec rounds.
Problem
Standing warm-up that builds the level change and free-hand dive for singles and duck-unders out of a tied-up arm.
Tell the room
From a cross-grip wrist tie, swing your free hand under the joined hands and touch the partner's same-side knee. One of your own knees must be on the mat as the hand lands.
Setup
Tie up cross-grip at the wrist. Both standing at wrestling distance, your right hand on their left wrist or your left on their right. Free hand at chest height.
Score
Same-side knee with a knee down.
- Open-palm touch on the partner's same-side knee, under the joined hands
- At least one of your own knees on the mat as the hand lands
- Swipes, tags, and standing reaches do not score
Rules
- Keep the cross-grip live. If the wrist connection breaks, both players reset before continuing.
- Same-side knee only. Free left hand to their left knee, free right to their right.
- Swing under, not over. The free hand travels under or around the joined hands.
- Stop at the touch. No takedowns, no clinching past the wrist tie, no ground.
Adjust
Easier
Drop the dropped-knee requirement and let the touch land from any stance.
Harder
Let the scorer continue into a single leg or a body lock for double, with the partner defending.
If it stalls
If athletes reach long-armed from a tall stance, ask where the shoulder should go on the swing.
takedowns