Collar Tie Takedown
Mat mode
3:00
Tell the roomStart in a collar tie, forehead to forehead.
Show full gameHide full gameRules · how to win · coach notes
BOTH PLAYERS
TOP PLAYER and BOTTOM PLAYER share these rules.
POSITION
Both standing, forehead to forehead. One hand on the neck, the other on the elbow or bicep. Neither has an advantage.
OBJECTIVE
Finish any takedown from the collar tie without breaking away first. Land in a dominant or neutral position.
CONSTRAINTS
Finish from contact. Every takedown starts from the tie, not from open distance. No guard pulls. Solve the position standing. Do not break apart. Fully disengaging to reset gives the other player a point. Reset when either player finishes a takedown from the tie — snap down, drag, single, double, throw, or sweep — and lands in a dominant or neutral position, not underneath; or when a player fully disengages and the other player scores that point. No point if both fall with neither in control. 3-5 min rounds.
WIN CONDITION
Any takedown from the tie that lands in a dominant or neutral position, not underneath; or a point when the other player fully disengages.
BOTTOM PLAYER
POSITION
Both standing, forehead to forehead. One hand on the neck, the other on the elbow or bicep. Neither has an advantage.
OBJECTIVE
Finish any takedown from the collar tie without breaking away first. Land in a dominant or neutral position.
CONSTRAINTS
Same finish-from-contact, no-guard-pull, stay-tied, and named reset rules. 3-5 min rounds.
WIN CONDITION
Any takedown from the tie that lands in a dominant or neutral position, not underneath; or a point when the other player fully disengages.
Grapplers Collective, Collar Tie Takedown. 3-5 min rounds.
Problem
Finishing takedowns from the wrestling clinch using posture control and timing.
Tell the room
Start in a collar tie, forehead to forehead. Finish any takedown from that contact without breaking away first. It only counts if you land in a dominant or neutral position.
Setup
Start in the collar tie. Both standing, forehead to forehead. One hand on the neck, the other on the elbow or bicep. Neither has an advantage.
Score
Finish and land in control.
- Any takedown from the tie: snap down, drag, single, double, throw, sweep
- Land in a dominant or neutral position, not underneath
- No point if both fall with neither in control
Rules
- Finish from contact. Every takedown starts from the tie, not from open distance.
- No guard pulls. Solve the position standing.
- Do not break apart. Fully disengaging to reset gives the other player a point.
Adjust
Easier
Snap downs and arm drags only, no leg attacks. Slow the pace so athletes can read head position.
Harder
The takedown must lead to side control, mount, or back, held for 3 seconds.
If it stalls
If players keep breaking apart, enforce the penalty and ask: “What move are you avoiding by resetting?”
takedowns