Outside Heist, Shotgun Grip — Advance Outside
Mat mode
2:00
Tell the roomConvert the seat into a finishing outside entanglement, or finish from here. Extract the trapped leg, or wrestle the hips free.
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Notes (this phone)
TOP PLAYER
POSITION
Attacker seated on the hips in the outside heist, shotgun grip secured. Defender's leg controlled. Finishing line not yet set.
OBJECTIVE
Convert the seat into a finishing outside entanglement, or finish from here.
CONSTRAINTS
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Keep the hip line through the transition. Reset when the attacker forces a tap or holds a confirmed dominant entanglement for five seconds, or the defender extracts to neutral. Role rotates after each reset. Score one point per win condition. Default rounds 2:00.
WIN CONDITION
Force a lower-limb tap, or secure a confirmed one-sided dominant entanglement (outside sankaku or game over) and hold for five seconds.
BOTTOM PLAYER
POSITION
On the bottom of the outside heist, one leg trapped under the shotgun grip.
OBJECTIVE
Extract the trapped leg, or wrestle the hips free.
CONSTRAINTS
Same heel-hook default, hip-line rule, reset logic, and role rotation.
WIN CONDITION
Extract the trapped leg to a neutral 50/50, or wrestle the hips free to a neutral scramble.
Original positional game. Outside Heist, Shotgun Grip — Advance Outside. GAME-LEO-02.
Problem
Attacker seated on the hips in the outside heist, shotgun grip secured.
Setup
Attacker seated on the hips in the outside heist, shotgun grip secured. Defender's leg controlled. Finishing line not yet set. On the bottom of the outside heist, one leg trapped under the shotgun grip.
Score
Force a lower-limb tap, or secure a confirmed one-sided dominant entanglement (outside sankaku or game over) and hold for five seconds. Extract the trapped leg to a neutral 50/50, or wrestle the hips free to a neutral scramble.
Rules
- Elevated safety.
- Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
- Keep the hip line through the transition.
- Reset when the attacker forces a tap or holds a confirmed dominant entanglement for five seconds, or the defender extracts to neutral.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 2:00.
- Same heel-hook default, hip-line rule, reset logic, and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Down the ladder: outside ashi with a shotgun grip — the single-hook control before the come-up. For the full ladder, see reverse phase progression and the phase-ladder library .
leg locks
Wall card
Outside Heist, Shotgun Grip — Advance Outside
Proficient
TOP PLAYER
Position
Attacker seated on the hips in the outside heist, shotgun grip secured. Defender's leg controlled. Finishing line not yet set.
Win condition
Force a lower-limb tap, or secure a confirmed one-sided dominant entanglement (outside sankaku or game over) and hold for five seconds.
Constraints
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Keep the hip line through the transition. Reset when the attacker forces a tap or holds a confirmed dominant entanglement for five seconds, or the defender extracts to neutral. Role rotates after each reset. Score one point per win condition. Default rounds 2:00.
BOTTOM PLAYER
Position
On the bottom of the outside heist, one leg trapped under the shotgun grip.
Win condition
Extract the trapped leg to a neutral 50/50, or wrestle the hips free to a neutral scramble.
Constraints
Same heel-hook default, hip-line rule, reset logic, and role rotation.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.