Caught in 70/30 — Escape and Reverse

GAME-LEI-05 · Leg entanglement · Advanced · 3:00

Mat mode

3:00

Tell the roomHide the heel, escape to neutral, or reverse to your own inside control. Finish from 70/30, or hold the position long enough to score the clock.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Caught in the opponent's 70/30 with control already established. Heel on the firing line. (Source labels this as the Top / protagonist win path.)

OBJECTIVE

Hide the heel, escape to neutral, or reverse to your own inside control.

CONSTRAINTS

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap before rotation. Reset when the caught player escapes to neutral or reverses to their own entanglement, or the controlling player forces a tap or holds 70/30 for ten seconds. Role rotates after each reset. Score one point per win condition. Default rounds 3:00.

WIN CONDITION

Hide the heel and escape the 70/30 to a neutral 50/50, or reverse to your own one-sided entanglement.


BOTTOM PLAYER

POSITION

Controlling player in 70/30 with confirmed control on the trapped leg. (Source labels this as the Bottom win path.)

OBJECTIVE

Finish from 70/30, or hold the position long enough to score the clock.

CONSTRAINTS

Same heel-hook default, tap-before-rotation rule, reset logic, and role rotation.

WIN CONDITION

Force a lower-limb tap, or hold the 70/30 with confirmed control for ten seconds.

Advanced · Bottom-advantage · Elevated · Constraint Positional Handicap

Original positional game. Caught in 70/30 — Escape and Reverse. GAME-LEI-05.

Problem

Caught in the opponent's 70/30 with control already established.

Setup

Caught in the opponent's 70/30 with control already established. Heel on the firing line. (Source labels this as the Top / protagonist win path.) Controlling player in 70/30 with confirmed control on the trapped leg. (Source labels this as the Bottom win path.)

Score

Hide the heel and escape the 70/30 to a neutral 50/50, or reverse to your own one-sided entanglement. Force a lower-limb tap, or hold the 70/30 with confirmed control for ten seconds.

Rules

  1. Elevated safety.
  2. Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
  3. Tap before rotation.
  4. Reset when the caught player escapes to neutral or reverses to their own entanglement, or the controlling player forces a tap or holds 70/30 for ten seconds.
  5. Role rotates after each reset.
  6. Score one point per win condition.
  7. Default rounds 3:00.
  8. Same heel-hook default, tap-before-rotation rule, reset logic, and role rotation.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • This is the bottom of the inside-position ladder. Its mirror is the outside-position ladder , and both meet at the neutral 50/50 . For the full picture, see reverse phase progression and the phase-ladder library .

leg locks

Drill timer

Wall card

Caught in 70/30 — Escape and Reverse

Advanced

TOP PLAYER

Position

Caught in the opponent's 70/30 with control already established. Heel on the firing line. (Source labels this as the Top / protagonist win path.)

Win condition

Hide the heel and escape the 70/30 to a neutral 50/50, or reverse to your own one-sided entanglement.

Constraints

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap before rotation. Reset when the caught player escapes to neutral or reverses to their own entanglement, or the controlling player forces a tap or holds 70/30 for ten seconds. Role rotates after each reset. Score one point per win condition. Default rounds 3:00.

BOTTOM PLAYER

Position

Controlling player in 70/30 with confirmed control on the trapped leg. (Source labels this as the Bottom win path.)

Win condition

Force a lower-limb tap, or hold the 70/30 with confirmed control for ten seconds.

Constraints

Same heel-hook default, tap-before-rotation rule, reset logic, and role rotation.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.