Caught in 70/30 — Escape and Reverse
Mat mode
3:00
Tell the roomHide the heel, escape to neutral, or reverse to your own inside control. Finish from 70/30, or hold the position long enough to score the clock.
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Notes (this phone)
TOP PLAYER
POSITION
Caught in the opponent's 70/30 with control already established. Heel on the firing line. (Source labels this as the Top / protagonist win path.)
OBJECTIVE
Hide the heel, escape to neutral, or reverse to your own inside control.
CONSTRAINTS
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap before rotation. Reset when the caught player escapes to neutral or reverses to their own entanglement, or the controlling player forces a tap or holds 70/30 for ten seconds. Role rotates after each reset. Score one point per win condition. Default rounds 3:00.
WIN CONDITION
Hide the heel and escape the 70/30 to a neutral 50/50, or reverse to your own one-sided entanglement.
BOTTOM PLAYER
POSITION
Controlling player in 70/30 with confirmed control on the trapped leg. (Source labels this as the Bottom win path.)
OBJECTIVE
Finish from 70/30, or hold the position long enough to score the clock.
CONSTRAINTS
Same heel-hook default, tap-before-rotation rule, reset logic, and role rotation.
WIN CONDITION
Force a lower-limb tap, or hold the 70/30 with confirmed control for ten seconds.
Original positional game. Caught in 70/30 — Escape and Reverse. GAME-LEI-05.
Problem
Caught in the opponent's 70/30 with control already established.
Setup
Caught in the opponent's 70/30 with control already established. Heel on the firing line. (Source labels this as the Top / protagonist win path.) Controlling player in 70/30 with confirmed control on the trapped leg. (Source labels this as the Bottom win path.)
Score
Hide the heel and escape the 70/30 to a neutral 50/50, or reverse to your own one-sided entanglement. Force a lower-limb tap, or hold the 70/30 with confirmed control for ten seconds.
Rules
- Elevated safety.
- Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
- Tap before rotation.
- Reset when the caught player escapes to neutral or reverses to their own entanglement, or the controlling player forces a tap or holds 70/30 for ten seconds.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 3:00.
- Same heel-hook default, tap-before-rotation rule, reset logic, and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- This is the bottom of the inside-position ladder. Its mirror is the outside-position ladder , and both meet at the neutral 50/50 . For the full picture, see reverse phase progression and the phase-ladder library .
leg locks
Wall card
Caught in 70/30 — Escape and Reverse
Advanced
TOP PLAYER
Position
Caught in the opponent's 70/30 with control already established. Heel on the firing line. (Source labels this as the Top / protagonist win path.)
Win condition
Hide the heel and escape the 70/30 to a neutral 50/50, or reverse to your own one-sided entanglement.
Constraints
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap before rotation. Reset when the caught player escapes to neutral or reverses to their own entanglement, or the controlling player forces a tap or holds 70/30 for ten seconds. Role rotates after each reset. Score one point per win condition. Default rounds 3:00.
BOTTOM PLAYER
Position
Controlling player in 70/30 with confirmed control on the trapped leg. (Source labels this as the Bottom win path.)
Win condition
Force a lower-limb tap, or hold the 70/30 with confirmed control for ten seconds.
Constraints
Same heel-hook default, tap-before-rotation rule, reset logic, and role rotation.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.