Proficient — Competition Preparation
Ruleset-specific preparation for no-gi submission grappling competition — IBJJF no-gi, ADCC, EBI overtime, sub-only formats, and the preparation cycle…
Adapted from InGrappling, Proficient — Competition Preparation. System Games did not invent this curriculum.
CurriculumProficient — Competition PreparationRuleset-specific preparation for no-gi submission grappling competition — IBJJF no-gi, ADCC, EBI overtime, sub-only formats, and the preparation cycle…
Competition is a subset of proficient-level practice, not its centre. This page covers ruleset-specific preparation for the major no-gi competition formats. It assumes you have read building your A-game — competition preparation is the translation of an A-game into ruleset-specific readiness, not a substitute for having one.
The single most common competition-preparation mistake is preparing generically. Every ruleset rewards different grappling. A preparation cycle that builds an ADCC-optimised grappler will produce a grappler who loses in IBJJF no-gi (too many slam-and-pass pathways that are illegal), and vice versa.
IBJJF no-gi rewards control, positional dominance, and submissions. Points structure matters. At adult black belt level, leg locks are allowed but the point system still rewards traditional grappling.
Point positions. Mount, back, side control, and passing guard all score. Your A-game should route through at least one of these as a primary scoring path.
Guard-play consistency. Sweeps score; submissions from guard are often the primary A-game path.
Time management. Round length varies by division; pacing for 5–10 minutes is the standard. Pacing is trained separately from skill.
Specific match rules. Study the current edition of the rules — slam rules, stalling rules, and leg-lock allowances shift periodically.
ADCC is the Abu Dhabi Combat Club ruleset — 10-minute matches with no points in the first half, full leg locks (all divisions), negative points for stalling and guard pulling. A test of the grappler as a complete athlete.
Takedowns must work. The ADCC negative-points structure for pulling guard punishes takedown-deficient grapplers. Standing must be real.
Leg entanglement system. Full leg locks legal. The leg entanglement system and heel hooks are central.
Pace and conditioning. 10-minute matches with EBI overtime possible. Cardio is non-negotiable.
Stalling management. The ref can give negative points; active attacks matter more than positional stalling.