Kumi-Kata Race: Sleeve and Collar vs Sleeve and High Collar

GG-STA-18 · Stand-up · Foundations · 3:00

Standing / Hand-fighting

Mat mode

3:00

Tell the roomGet control of their sleeve and their collar: basic kumi-kata.

Room displayExit display

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Notes (this phone)

PLAYER A (SLEEVE AND COLLAR)

POSITION

Gi. Standing at distance from your partner, no grips.

OBJECTIVE

Get control of their sleeve and their collar: basic kumi-kata.

CONSTRAINTS

Any order is fine: sleeve first or collar first, or start low on the collar and climb up. You have to attack and defend: grip, counter grip, and break the grips they get. Once somebody wins, switch roles and switch goals.

WIN CONDITION

You get both of your grips, sleeve and collar, first.


PLAYER B (SLEEVE AND HIGH COLLAR)

POSITION

Gi. Standing at distance from your partner, no grips.

OBJECTIVE

Get control of their sleeve and a high collar grip.

CONSTRAINTS

Any order is fine. Attack and defend: grip, counter grip, and break the grips they get. If your partner has longer arms, you have to get through them. Once somebody wins, switch roles and switch goals.

WIN CONDITION

You get both of your grips, sleeve and high collar, first.

Reference video

Open video · Red River Judo

Foundations · Role-rotating · Standard · Constraint Positional

Red River Judo, Building to Randori: Grip Fighting, Foot Sweeps & Seoi Nage (free video of a youth judo class on the Red River Judo YouTube channel, December 11, 2025).

Problem

Gi.

Tell the room

Get control of their sleeve and their collar: basic kumi-kata. Get control of their sleeve and a high collar grip.

Setup

Gi. Standing at distance from your partner, no grips.

Score

You get both of your grips, sleeve and collar, first. You get both of your grips, sleeve and high collar, first.

Rules

  1. Any order is fine: sleeve first or collar first, or start low on the collar and climb up.
  2. You have to attack and defend: grip, counter grip, and break the grips they get.
  3. Once somebody wins, switch roles and switch goals.
  4. Any order is fine.
  5. Attack and defend: grip, counter grip, and break the grips they get.
  6. If your partner has longer arms, you have to get through them.
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Kumi-Kata Race: Sleeve and Collar vs Sleeve and High Collar

Foundations

PLAYER A (SLEEVE AND COLLAR)

Position

Gi. Standing at distance from your partner, no grips.

Win condition

You get both of your grips, sleeve and collar, first.

Constraints

Any order is fine: sleeve first or collar first, or start low on the collar and climb up. You have to attack and defend: grip, counter grip, and break the grips they get. Once somebody wins, switch roles and switch goals.

PLAYER B (SLEEVE AND HIGH COLLAR)

Position

Gi. Standing at distance from your partner, no grips.

Win condition

You get both of your grips, sleeve and high collar, first.

Constraints

Any order is fine. Attack and defend: grip, counter grip, and break the grips they get. If your partner has longer arms, you have to get through them. Once somebody wins, switch roles and switch goals.