The Dogfight — Back or Top
Mat mode
2:00
Tell the roomWin the exchange to the back.
Show full gameHide full gameRules · how to win · coach notes
TOP PLAYER
POSITION
Dogfight — up on the inside knee, each player with an underhook, hips connected, heads tight. Neither has the back; neither is on top. (Symmetric start; “Top” here is the back-seeking win path.)
OBJECTIVE
Win the exchange to the back.
CONSTRAINTS
Decide the exchange through inside position — keep the underhook and the inside angle. Reset when either player establishes back control with the seatbelt, comes up to top, or breaks free to a clean facing disengage. Starting side rotates after each reset. Score one point per win condition. Default rounds 2:00.
WIN CONDITION
Win the exchange to the back — climb to back control and establish the seatbelt.
BOTTOM PLAYER
POSITION
Same dogfight start. (Symmetric start; “Bottom” here is the up/escape win path.)
OBJECTIVE
Win the exchange up or out.
CONSTRAINTS
Same named reset, score, and inside-position framing as the other player.
WIN CONDITION
Win the exchange up — come up to top position, or break free facing your opponent.
Original positional game. The Dogfight — Back or Top. GAME-BACK-08.
Problem
Dogfight — up on the inside knee, each player with an underhook, hips connected, heads tight.
Tell the room
Win the exchange to the back. Win the exchange up or out.
Setup
Dogfight — up on the inside knee, each player with an underhook, hips connected, heads tight. Neither has the back; neither is on top. (Symmetric start; “Top” here is the back-seeking win path.) Same dogfight start. (Symmetric start; “Bottom” here is the up/escape win path.)
Score
Win the exchange to the back — climb to back control and establish the seatbelt. Win the exchange up — come up to top position, or break free facing your opponent.
Rules
- Decide the exchange through inside position — keep the underhook and the inside angle.
- Reset when either player establishes back control with the seatbelt, comes up to top, or breaks free to a clean facing disengage.
- Starting side rotates after each reset.
- Score one point per win condition.
- Default rounds 2:00.
- Same named reset, score, and inside-position framing as the other player.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- This rung joins the two back ladders. From here, reverse phase progression climbs up toward the strangle for the attacker, or down toward deeper trouble for the escaper. The full picture is in the phase-ladder library .
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