Front Headlock vs. Sit-Out and Stand-Up

GAME-FHL-02 · Front headlock · Developing · 4:00

Turtle

Mat mode

4:00

Tell the roomKeep encirclement or recover it fast.

Room displayExit display

Show full gameHide full gameRules · how to win · coach notes

Notes (this phone)

TOP PLAYER

POSITION

Turtle top, front headlock already on.

OBJECTIVE

Keep encirclement or recover it fast.

CONSTRAINTS

Front headlock already established. Reset when either win condition is met. The player who was just escaped from takes the bottom position for the next round; the player who escaped takes top. Default rounds 4:00.

WIN CONDITION

Hold continuous front headlock encirclement for eight consecutive seconds, OR re-establish encirclement within three seconds after a sit-out or partial stand-up is attempted.


BOTTOM PLAYER

POSITION

Turtle under headlock.

OBJECTIVE

Sit out or stand with hip separation.

CONSTRAINTS

Sit-out, stand-up, chin lift, wrist strips all live.

WIN CONDITION

Achieve a complete stand-up with clear hip separation from the top player, OR complete a sit-out to seated position with the top player no longer above them.

Developing · Role-rotating · Standard · Constraint Positional

Original positional game. Front Headlock vs. Sit-Out and Stand-Up. GAME-FHL-02.

Problem

Turtle top, front headlock already on.

Tell the room

Keep encirclement or recover it fast. Sit out or stand with hip separation.

Setup

Turtle top, front headlock already on. Turtle under headlock.

Score

Hold continuous front headlock encirclement for eight consecutive seconds, OR re-establish encirclement within three seconds after a sit-out or partial stand-up is attempted. Achieve a complete stand-up with clear hip separation from the top player, OR complete a sit-out to seated position with the top player no longer above them.

Rules

  1. Front headlock already established.
  2. Reset when either win condition is met.
  3. The player who was just escaped from takes the bottom position for the next round; the player who escaped takes top.
  4. Default rounds 4:00.
  5. Sit-out, stand-up, chin lift, wrist strips all live.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Add submission threats from top: any encirclement now leads to a guillotine or D’Arce entry attempt (removes the hold-only scoring and introduces GAME-FHL-03 territory).
  • Start the game without an established encirclement — top player must earn the front headlock from a scramble start.
  • Full competition simulation: open scramble starting position, all tools available, back takes count as maximum score events.

front headlock

Drill timer