Front Headlock Establish and Hold

GAME-FHL-01 · Front headlock · Foundations · 3:00

Mat mode

3:00

Tell the roomClose and hold the front headlock encirclement.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Turtle top, behind and above, chest near the partner's upper back. No grip yet.

OBJECTIVE

Close and hold the front headlock encirclement.

CONSTRAINTS

Start with no grip. Encirclement means both forearms in contact: chin arm under the chin, skull arm on the back of the head. Reset when the top player achieves five consecutive seconds of full encirclement, when the bottom player stands up fully, or when the grip is broken and both players return to the turtle starting position. One point per five-second hold or grip break. Play to five points per side. Default rounds 3:00.

WIN CONDITION

Establish and hold the front headlock encirclement (both forearms in contact — chin arm under chin, skull arm on occiput) for five consecutive seconds.


BOTTOM PLAYER

POSITION

Turtle. No grip on them yet.

OBJECTIVE

Keep the encirclement from closing, or break it once it is on.

CONSTRAINTS

No standing up. Stay on hands and knees or on the hip. Tools named: chin tuck, turn the head into the arm, strip the wrist.

WIN CONDITION

Prevent the encirclement from closing, or break it after it has closed, without the top player achieving five consecutive seconds of contact.

In competition

See it in competition: Signature Move: Shinobu OTA's (JPN) Front Head Lock →

Foundations · Top-advantage · Standard · Constraint Positional

Original positional game. Front Headlock — Establish and Hold. GAME-FHL-01.

Problem

Turtle top, behind and above, chest near the partner's upper back.

Tell the room

Close and hold the front headlock encirclement. Keep the encirclement from closing, or break it once it is on.

Setup

Turtle top, behind and above, chest near the partner's upper back. No grip yet. Turtle. No grip on them yet.

Score

Establish and hold the front headlock encirclement (both forearms in contact — chin arm under chin, skull arm on occiput) for five consecutive seconds. Prevent the encirclement from closing, or break it after it has closed, without the top player achieving five consecutive seconds of contact.

Rules

  1. Start with no grip.
  2. Encirclement means both forearms in contact: chin arm under the chin, skull arm on the back of the head.
  3. Reset when the top player achieves five consecutive seconds of full encirclement, when the bottom player stands up fully, or when the grip is broken and both players return to the turtle starting position.
  4. One point per five-second hold or grip break.
  5. Play to five points per side.
  6. Default rounds 3:00.
  7. No standing up.
  8. Stay on hands and knees or on the hip.
  9. Tools named: chin tuck, turn the head into the arm, strip the wrist.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Remove the five-second hold requirement and replace with: any clean encirclement that leads to a submission attempt scores a point.
  • Allow the bottom player to stand up — this introduces sit-out and stand-up as escape options, transitioning into GAME-FHL-02.
  • Remove the bottom player’s restrictions entirely, which becomes the full front headlock system game.

front headlock

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