Front Headlock Bottom Turn

Turtle

Mat mode

3:00

Tell the roomDefender is broken down under a front headlock.

Room displayExit display

Show full gameHide full gameRules · how to win · coach notes

TOP PLAYER (ATTACKER)

POSITION

Over the near shoulder of a broken-down partner. Head and arm wrapped, chest on the back.

OBJECTIVE

Keep the front headlock and chest contact. Attacker scores by holding the headlock for 30 unbroken seconds.

CONSTRAINTS

The head never comes out backward. Pulling it free to the rear gives the round to the attacker. No submissions. No strangles or joint attacks for either player. No pulling guard. Sitting through into a guard hands the round to the attacker. Reset when the defender turns on top, chest-to-chest, with the headlock peeled; when the defender turns back-flat with the attacker no longer behind; when the attacker keeps the headlock and chest contact for 30 seconds; when the defender pulls the head free to the rear; or when the defender sits through into a guard. 3-5 min rounds.

WIN CONDITION

Keeps the headlock and chest contact for 30 seconds; defender pulls the head free to the rear; or defender sits through into a guard.


BOTTOM PLAYER (DEFENDER)

POSITION

Elbows and knees, arms framed, under a front headlock.

OBJECTIVE

Turn to face the attacker. The head comes out forward, sideways, or under — never backward.

CONSTRAINTS

Same head-never-comes-out-backward, no-submissions, no-pulling-guard, and named reset rules. 3-5 min rounds.

WIN CONDITION

Turns on top, chest-to-chest, with the headlock peeled; or turns back-flat with the attacker no longer behind.

Developing · Top-advantage · Standard · Constraint Positional Scoring

Grapplers Collective, Front Headlock Bottom Turn. 3-5 min rounds.

Problem

Turning to face from under a broken-down front headlock without yanking the head out and feeding the back.

Tell the room

Defender is broken down under a front headlock. Turn to face the attacker — the head comes out forward, sideways, or under, never backward. Attacker scores by holding the headlock for 30 unbroken seconds.

Setup

Start under a front headlock. Defender on elbows and knees with arms framed. Attacker over the near shoulder, head and arm wrapped, chest on the back.

Score

Turn to face, or hold 30 seconds.

  • Defender — turns on top, chest-to-chest, with the headlock peeled
  • Defender — turns back-flat with the attacker no longer behind
  • Attacker — keeps the headlock and chest contact for 30 seconds

Rules

  1. The head never comes out backward. Pulling it free to the rear gives the round to the attacker.
  2. No submissions. No strangles or joint attacks for either player.
  3. No pulling guard. Sitting through into a guard hands the round to the attacker.

Adjust

Easier

Cut the attacker's hold to 20 seconds and score any chest-to-chest turn, dropping the back-flat option.

Harder

Add hand fighting — the attacker breaks frames and threatens side control, the defender attacks the headlock grip.

If it stalls

If the defender keeps yanking the head back, cue: "Walk your head under their armpit, not away from it."

Plan tonight from this

front headlock

Drill timer