Kneebar

Kneebar — hyperextends the knee by trapping the foot and driving the hip into the back of the knee. Legal in ADCC and EBI.

Adapted from the original page. Grappling.Games did not write this. Sources.

The kneebar attacks the knee in hyperextension. The attacker traps the opponent’s leg under their armpit, grips the foot, and drives their hip into the back of the opponent’s knee — forcing the joint past its structural range in the same direction as a straight armbar, but applied to the knee.

Unlike heel hooks, the kneebar does not load the knee through rotation. It loads the posterior structures — the posterior cruciate ligament and the joint capsule — through straight hyperextension. This gives the kneebar a different injury profile: the progression from discomfort to structural damage is marginally slower than a heel hook, but the damage when it occurs is serious. The kneebar is not a gentle submission.

Position access determines kneebar availability. Outside ashi garami, the truck, and certain passing scrambles all create kneebar opportunities. Cross ashi also allows it as a secondary option. The kneebar is not a substitute for heel hooks — it is a distinct tool with different entry requirements and different mechanical logic.

Elevated RiskKneebar is an elevated risk technique. The kneebar hyperextends the knee joint against the posterior structures. The PCL and posterior joint capsule are under load throughout the submission. Tapping late — or defending by straightening the leg against resistance — accelerates the damage. Serious injury can occur faster than most practitioners expect.

If you are new to this technique: read this section before anything else. Understanding the danger is part of understanding the technique.

The person applying the technique is responsible for releasing immediately.

Communicate before drilling. Know your partner's experience level with this position.

Do not train this technique while fatigued or in live rolling without established mat culture.

Games

50/50 Positional Dilemma50/50 · ankle lock · toe holdOpen game →Ankle Lock Finish Gameashi-garami · ankle-lock · leg-locks · extractionOpen game →Ankle WarsscrambleOpen game →Any Entanglement: Finish the Legs or Take the Back vs Free the Leg, Counter, or Passleg-locks · ashi · heel-exposure · back-take · submissionsOpen game →Ashi: False Grip vs Clear the Knee Lineashi · false-grip · heel-hide · ballerina-toes · leg-entanglementsOpen game →Behind the Ankles to Hips or Shouldersstanding-passing · knee-pits · hips-and-shouldersOpen game →Capture the Footleglocks · straight ankle lockOpen game →Double Octopus: Lock the Hips Plus the Shoulders or the Anklescramble · double-octopus · hip-to-hip · back-take · leg-entanglementsOpen game →Finishing Mechanicsleglocks · straight ankle lockOpen game →Inside Heel Hook Gamecross-ashi · saddle · inside-heel-hook · leg-locksOpen game →Keep Them Down From Feet Insideinside-position · ankle-grips · entanglements · wrestle-up · play-the-whole-spaceOpen game →Knee to Ankle, Then Put Them Downsingle-leg · ankle-grips · entanglements · takedowns · play-the-whole-spaceOpen game →Leg Lock Full System Gameleg-locks · full-system · ankle-lock · toe-hold · heel-hooksOpen game →Maintain Controlleglocks · straight ankle lockOpen game →Outside Heel Hook vs Extractionoutside-ashi · outside-heel-hook · leg-locks · extractionOpen game →Passing the Ankle Lineankle-line · open-guard · pinOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or Backtakedowns · single-leg · double-leg · shot · overhook · underhook · block-and-liftOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and Ankleguard-pull · single-leg · wrestle-up · leg-entanglements · back-take · seated-guardOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the Legsingle-leg · toe-capture · heel-capture · shotgun-grip · leg-entanglementsOpen game →Staggered AnklesGuardOpen game →Stand Against the AnkleGuardOpen game →Three-Quarter Mount: Free the Ankle vs Close or Reversethree-quarter-mount · half-guard · mount · side-control · knee-on-belly · closed-guard · reversalOpen game →Toe Hold Gameashi-garami · toe-hold · ankle-lock · leg-locks · extractionOpen game →Turtle Ankle AttacksturtleOpen game →