Backside 50/50 — Defending

Defending backside 50/50 in no-gi — a dual-line position where both heels are live. Hide both, deny the back of the entanglement, and stop reading it as ordinary 50/50.

Adapted from the original page. Grappling.Games did not write this. Sources.

Manage injuries →Position map Connects to 3 positions across 2 relationshipsOpen in the map →123←Enters from

Backside 50/50 from the defending side. The attacker has rotated behind the shared entanglement, and from there both of your heels are reachable depending on which leg they commit to.

This is the position that makes the dual-line idea real: it platforms the inside heel hook and the outside heel hook at once. A defender protecting the leg they can feel is protecting one of two.

It reads like ordinary 50/50 and is not. In 50/50 the options are symmetrical; here the attacker has taken the back of the entanglement and you have not.

Elevated RiskBackside 50/50 (Defending) is an elevated risk technique. Either heel hook is available, so the knee can be rotated in either direction and the defender cannot predict which. Loading arrives without preparatory movement because the attacker does not need to reposition to switch targets. Serious injury can occur Very short once a heel is reached, and the ambiguity shortens it further — defenders spend the window deciding which attack is coming..

If you are new to this technique: read this section before anything else. Understanding the danger is part of understanding the technique.

The person applying the technique is responsible for releasing immediately.

Communicate before drilling. Know your partner's experience level with this position.

Games

50/50 Positional Dilemma50/50 · ankle lock · toe holdOpen game →Ankle Lock Finish Gameashi-garami · ankle-lock · leg-locks · extractionOpen game →Ankle WarsscrambleOpen game →Any Entanglement: Finish the Legs or Take the Back vs Free the Leg, Counter, or Passleg-locks · ashi · heel-exposure · back-take · submissionsOpen game →Ashi: False Grip vs Clear the Knee Lineashi · false-grip · heel-hide · ballerina-toes · leg-entanglementsOpen game →Behind the Ankles to Hips or Shouldersstanding-passing · knee-pits · hips-and-shouldersOpen game →Capture the Footleglocks · straight ankle lockOpen game →Double Octopus: Lock the Hips Plus the Shoulders or the Anklescramble · double-octopus · hip-to-hip · back-take · leg-entanglementsOpen game →Finishing Mechanicsleglocks · straight ankle lockOpen game →Inside Heel Hook Gamecross-ashi · saddle · inside-heel-hook · leg-locksOpen game →Keep Them Down From Feet Insideinside-position · ankle-grips · entanglements · wrestle-up · play-the-whole-spaceOpen game →Knee to Ankle, Then Put Them Downsingle-leg · ankle-grips · entanglements · takedowns · play-the-whole-spaceOpen game →Leg Lock Full System Gameleg-locks · full-system · ankle-lock · toe-hold · heel-hooksOpen game →Maintain Controlleglocks · straight ankle lockOpen game →Outside Heel Hook vs Extractionoutside-ashi · outside-heel-hook · leg-locks · extractionOpen game →Passing the Ankle Lineankle-line · open-guard · pinOpen game →Shooter vs Upper Body: Ankle to the Armpit, Lift, or Go Behind vs Butt or Backtakedowns · single-leg · double-leg · shot · overhook · underhook · block-and-liftOpen game →Single-Leg Guard Pull: Entangle and Stand Up vs Take the Back or Lock Hips and Ankleguard-pull · single-leg · wrestle-up · leg-entanglements · back-take · seated-guardOpen game →Single-Leg: Toes, Heel, and Hands Both Sides vs Free the Legsingle-leg · toe-capture · heel-capture · shotgun-grip · leg-entanglementsOpen game →Staggered AnklesGuardOpen game →Stand Against the AnkleGuardOpen game →Three-Quarter Mount: Free the Ankle vs Close or Reversethree-quarter-mount · half-guard · mount · side-control · knee-on-belly · closed-guard · reversalOpen game →Toe Hold Gameashi-garami · toe-hold · ankle-lock · leg-locks · extractionOpen game →Turtle Ankle AttacksturtleOpen game →