Back-to-Back Spin Up
Mat mode
3:00
Tell the roomControl opponent's knee or ankle and come up into top position.
Show full gameHide full gameRules · how to win · coach notes
TOP PLAYER
POSITION
Start seated, back-to-back with opponent.
OBJECTIVE
Control opponent's knee or ankle and come up into top position.
CONSTRAINTS
Must maintain contact and only come up if opponent's ankle or knee is off mat. Reset when a player comes up into top position with control of at least one ankle or knee for 2 seconds; or when a player comes up with ankle or knee control and disconnects from the opponent for 2 seconds.
WIN CONDITION
Come up into top position with control of at least one ankle/knee for 2 seconds.
BOTTOM PLAYER
POSITION
Start seated, back-to-back with opponent.
OBJECTIVE
Scramble to top with ankle/knee control.
CONSTRAINTS
Must maintain contact until transition. Reset when a player comes up into top position with control of at least one ankle or knee for 2 seconds; or when a player comes up with ankle or knee control and disconnects from the opponent for 2 seconds.
WIN CONDITION
Come up with ankle/knee control and disconnect from opponent for 2 seconds.
Slime Mold Grappling Club, Back-to-Back Spin Up. Based on a BJJ Globetrotters Camp with coach Rob Cole.
Problem
Start seated, back-to-back with opponent.
Tell the room
Control opponent's knee or ankle and come up into top position. Scramble to top with ankle/knee control.
Setup
Start seated, back-to-back with opponent.
Score
Come up into top position with control of at least one ankle/knee for 2 seconds. Come up with ankle/knee control and disconnect from opponent for 2 seconds.
Rules
- Must maintain contact and only come up if opponent's ankle or knee is off mat.
- Reset when a player comes up into top position with control of at least one ankle or knee for 2 seconds; or when a player comes up with ankle or knee control and disconnects from the opponent for 2 seconds.
- Must maintain contact until transition.
scrambles