Creative Scramble Starts

Mat mode

3:00

Tell the roomControl opponent's knee/ankle and come up to top Win scramble by coming to top with ankle/knee control

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BOTH PLAYERS

TOP PLAYER and BOTTOM PLAYER share these rules.

POSITION

Any creative start (e.g., belly down, inverted, seated, ankle lock-style)

OBJECTIVE

Control opponent's knee/ankle and come up to top

CONSTRAINTS

No submissions, no disengaging, must maintain contact. Reset when either player comes up to top with the opponent's ankle or knee off the mat and maintains control for 2 seconds.

WIN CONDITION

Come up with opponent's ankle/knee off mat and maintain control for 2 seconds


Developing · Symmetric · Standard · Constraint Positional

Slime Mold Grappling Club, Creative Scramble Starts. This lesson plan is based on a BJJ Globetrotters Camp with coach Rob Cole.

Problem

Any creative start (e.g., belly down, inverted, seated, ankle lock-style)

Tell the room

Control opponent's knee/ankle and come up to top Win scramble by coming to top with ankle/knee control

Setup

Any creative start (e.g., belly down, inverted, seated, ankle lock-style) Same—any orientation, but physically connected

Score

Come up with opponent's ankle/knee off mat and maintain control for 2 seconds Come up into top with control for 2 seconds

Rules

  1. No submissions, no disengaging, must maintain contact.
  2. Reset when either player comes up to top with the opponent's ankle or knee off the mat and maintains control for 2 seconds.
  3. Must start connected and remain so until the scramble resolves.
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