Guillotine and Anaconda
Mat mode
3:00
Tell the roomAttacker has a front headlock on a broken-down partner.
Show full gameHide full gameRules · how to win · coach notes
TOP PLAYER (ATTACKER)
POSITION
Over the near shoulder in the front headlock, arm around head and armpit, hands locked.
OBJECTIVE
Close a guillotine or anaconda with the hip pressed against the choking-side shoulder. Three seconds of strangle pressure, or a tap, scores.
CONSTRAINTS
Cover the roll lane. The near hip presses the choking-side shoulder when the strangle scores. Keep the headlock. Releasing the head wrap to chase another position gives the defender the round. No guard pulls. A defender who sits to closed guard gives the attacker the round. Reset when the attacker holds a naked guillotine, arm-in guillotine, or anaconda with the hips covering for 3 seconds of strangle pressure, or a tap; when the attacker releases the head wrap; when the defender sits to closed guard; when the defender pulls the head free forward, sideways, or under without giving the back; or when the defender gets the back flat with no strangle threat, or reaches top. 3-5 min rounds.
WIN CONDITION
Naked guillotine, arm-in guillotine, or anaconda with the hips covering — 3 seconds of strangle pressure, or a tap. Also scores if the defender sits to closed guard.
BOTTOM PLAYER (DEFENDER)
POSITION
On elbows and knees, head low, arms framing.
OBJECTIVE
Pull the head free without giving the back, get the back flat with no strangle threat, or reach top.
CONSTRAINTS
Same cover-the-roll-lane, keep-the-headlock, no-guard-pull, and named reset rules. 3-5 min rounds.
WIN CONDITION
Pulls the head free forward, sideways, or under, without giving the back; gets the back flat with no strangle threat, or reaches top. Also scores if the attacker releases the head wrap.
Grapplers Collective, Guillotine and Anaconda. 3-5 min rounds.
Problem
Finishing the broken-down front headlock with a guillotine variant or anaconda, with the hips covered to block the roll.
Tell the room
Attacker has a front headlock on a broken-down partner. Close a guillotine or anaconda with your hip pressed against their choking-side shoulder. Three seconds of strangle pressure, or a tap, scores.
Setup
Start in the front headlock. Defender on elbows and knees, head low, arms framing. Attacker over the near shoulder, arm around head and armpit, hands locked.
Score
Hold the strangle for 3 seconds.
- Attacker — naked guillotine, arm-in guillotine, or anaconda with the hips covering
- Defender — pulls the head free forward, sideways, or under, without giving the back
- Defender — gets the back flat with no strangle threat, or reaches top
Rules
- Cover the roll lane. The near hip presses the choking-side shoulder when the strangle scores.
- Keep the headlock. Releasing the head wrap to chase another position gives the defender the round.
- No guard pulls. A defender who sits to closed guard gives the attacker the round.
Adjust
Easier
Score the strangle without the hip cover. The defender's roll-out becomes a live escape route again.
Harder
Put a 45-second clock on each exchange. If nobody scores, the point goes to the defender.
If it stalls
If the attacker keeps getting rolled through, cue: "Sit on their shoulder before you pull the grip."
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