Toe Hold Game
Mat mode
3:00
Tell the roomFinish with the toe hold, or switch to the ankle line when the defence opens the Achilles. Extract, or deny both the toe hold and the ankle lock long enough to score the clock.
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Notes (this phone)
TOP PLAYER
POSITION
Full ashi garami with hip-to-hip connection confirmed before the clock.
OBJECTIVE
Finish with the toe hold, or switch to the ankle line when the defence opens the Achilles.
CONSTRAINTS
No heel hooks. Elevated safety. Confirm tap-release reliability before running it. Tap protocol before the first rep: two taps plus verbal tap; stop the finish at the tap; ten-second pause between resets. Reset when the attacker achieves a tap, when the extractor achieves clean leg extraction with three seconds of separation, or when the extractor defends both submissions for 90 continuous seconds. Default rounds 3:00.
WIN CONDITION
Force the tap by rotating the foot medially via the toe-and-instep handle, or attack the ankle line to the tap if the heel becomes exposed during the defence.
BOTTOM PLAYER
POSITION
Trapped in ashi with the attacker connected hip-to-hip.
OBJECTIVE
Extract, or deny both the toe hold and the ankle lock long enough to score the clock.
CONSTRAINTS
Same no-heel-hook and tap-protocol rules. Tools named by source: toe pointing, toe flexing, knee flexion, secondary-leg push, full extraction.
WIN CONDITION
Extract the leg cleanly with three seconds of separation, or prevent any foot-and-ankle attack from being established for 90 continuous seconds.
In competition
See it in competition: 60+ Leg Locks From ADCC History | ADCC Submission Series →
Original positional game. Toe Hold Game. GAME-LL-05.
Problem
Full ashi garami with hip-to-hip connection confirmed before the clock.
Setup
Full ashi garami with hip-to-hip connection confirmed before the clock. Trapped in ashi with the attacker connected hip-to-hip.
Score
Force the tap by rotating the foot medially via the toe-and-instep handle, or attack the ankle line to the tap if the heel becomes exposed during the defence. Extract the leg cleanly with three seconds of separation, or prevent any foot-and-ankle attack from being established for 90 continuous seconds.
Rules
- No heel hooks.
- Elevated safety.
- Confirm tap-release reliability before running it.
- Tap protocol before the first rep: two taps plus verbal tap; stop the finish at the tap; ten-second pause between resets.
- Reset when the attacker achieves a tap, when the extractor achieves clean leg extraction with three seconds of separation, or when the extractor defends both submissions for 90 continuous seconds.
- Default rounds 3:00.
- Same no-heel-hook and tap-protocol rules.
- Tools named by source: toe pointing, toe flexing, knee flexion, secondary-leg push, full extraction.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Add the outside heel hook if both practitioners have completed GAME-LL-02 — the attacker now has three finishes to choose from based on the defender’s foot position.
- Allow the defender to initiate counter-entanglement once the attacker establishes a grip — the defender can now enter 50/50 as an escape that simultaneously threatens the attacker.
- Run with a time pressure constraint: the attacker must achieve a tap within 60 seconds or roles switch. This trains finish urgency alongside the combination dilemma.
leg locks
Wall card
Toe Hold Game
Proficient
TOP PLAYER
Position
Full ashi garami with hip-to-hip connection confirmed before the clock.
Win condition
Force the tap by rotating the foot medially via the toe-and-instep handle, or attack the ankle line to the tap if the heel becomes exposed during the defence.
Constraints
No heel hooks. Elevated safety. Confirm tap-release reliability before running it. Tap protocol before the first rep: two taps plus verbal tap; stop the finish at the tap; ten-second pause between resets. Reset when the attacker achieves a tap, when the extractor achieves clean leg extraction with three seconds of separation, or when the extractor defends both submissions for 90 continuous seconds. Default rounds 3:00.
BOTTOM PLAYER
Position
Trapped in ashi with the attacker connected hip-to-hip.
Win condition
Extract the leg cleanly with three seconds of separation, or prevent any foot-and-ankle attack from being established for 90 continuous seconds.
Constraints
Same no-heel-hook and tap-protocol rules. Tools named by source: toe pointing, toe flexing, knee flexion, secondary-leg push, full extraction.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.