Outside Heel Hook vs Extraction
Mat mode
3:00
Tell the roomFinish the outside heel hook from outside ashi. Hide the heel, break hip connection, extract, or counter-entangle to 50/50.
IBJJF No-Gi: a listed finish is restricted.
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Notes (this phone)
TOP PLAYER
POSITION
Attacker in full outside ashi garami with hip-to-hip connection confirmed. Outside heel cup grip established before the clock.
OBJECTIVE
Finish the outside heel hook from outside ashi.
CONSTRAINTS
Elevated safety. Confirm tap-release reliability before running it. Both practitioners confirm tap protocol before the first rep (two taps plus verbal tap; rotation stops before grip releases; ten-second pause between resets). No bridging while the heel is cupped. Do not run in the same session as the Inside Heel Hook Game. Reset when the attacker achieves a tap, when the extractor achieves clean leg extraction with three seconds of separation, or when the extractor achieves a 50/50 counter-entanglement. Ten-second pause between resets is mandatory. Default rounds 3:00. Cap at five rounds per session.
WIN CONDITION
Force the tap with rotational load on the knee line from outside ashi garami.
BOTTOM PLAYER
POSITION
Extractor trapped in outside ashi with the outside heel exposed and cupped.
OBJECTIVE
Hide the heel, break hip connection, extract, or counter-entangle to 50/50.
CONSTRAINTS
Same tap protocol, no-bridge rule, ten-second pause, and session separation from the Inside Heel Hook Game.
WIN CONDITION
Extract the leg cleanly with three seconds of clear separation, or successfully counter-entangle to 50/50 and complete the tap-release protocol from the new position.
In competition
See it in competition: Nicky Ryan Uses Heel Hook From Outside Ashi To Submit Tony Ramos →
See it in competition: Don't Blink! Watch The 5 Fastest Submissions From ADCC 2022 →
Original positional game. Outside Heel Hook vs Extraction. GAME-LL-02.
Problem
Attacker in full outside ashi garami with hip-to-hip connection confirmed.
Setup
Attacker in full outside ashi garami with hip-to-hip connection confirmed. Outside heel cup grip established before the clock. Extractor trapped in outside ashi with the outside heel exposed and cupped.
Score
Force the tap with rotational load on the knee line from outside ashi garami. Extract the leg cleanly with three seconds of clear separation, or successfully counter-entangle to 50/50 and complete the tap-release protocol from the new position.
Rules
- Elevated safety.
- Confirm tap-release reliability before running it.
- Both practitioners confirm tap protocol before the first rep (two taps plus verbal tap; rotation stops before grip releases; ten-second pause between resets).
- No bridging while the heel is cupped.
- Do not run in the same session as the Inside Heel Hook Game.
- Reset when the attacker achieves a tap, when the extractor achieves clean leg extraction with three seconds of separation, or when the extractor achieves a 50/50 counter-entanglement.
- Ten-second pause between resets is mandatory.
- Default rounds 3:00.
- Cap at five rounds per session.
- Same tap protocol, no-bridge rule, ten-second pause, and session separation from the Inside Heel Hook Game.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Allow the attacker to transition to ashi garami and the inside heel hook if the outside heel hook is blocked — the attacker now chooses between two heel hook lines based on the defender’s response.
- Allow the defender to initiate a counter-entanglement from 50/50 and attempt their own outside heel hook after reaching 50/50.
- Run with a role-rotating structure: whoever scores takes the attacker role for the next round.
leg locks
Wall card
Outside Heel Hook vs Extraction
Proficient
TOP PLAYER
Position
Attacker in full outside ashi garami with hip-to-hip connection confirmed. Outside heel cup grip established before the clock.
Win condition
Force the tap with rotational load on the knee line from outside ashi garami.
Constraints
Elevated safety. Confirm tap-release reliability before running it. Both practitioners confirm tap protocol before the first rep (two taps plus verbal tap; rotation stops before grip releases; ten-second pause between resets). No bridging while the heel is cupped. Do not run in the same session as the Inside Heel Hook Game. Reset when the attacker achieves a tap, when the extractor achieves clean leg extraction with three seconds of separation, or when the extractor achieves a 50/50 counter-entanglement. Ten-second pause between resets is mandatory. Default rounds 3:00. Cap at five rounds per session.
BOTTOM PLAYER
Position
Extractor trapped in outside ashi with the outside heel exposed and cupped.
Win condition
Extract the leg cleanly with three seconds of clear separation, or successfully counter-entangle to 50/50 and complete the tap-release protocol from the new position.
Constraints
Same tap protocol, no-bridge rule, ten-second pause, and session separation from the Inside Heel Hook Game.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.