70/30, Shotgun Grip — Advance Inside

GAME-LEI-04 · Leg entanglement · Advanced · 2:30

Mat mode

2:30

Tell the roomConvert 70/30 into a finishing inside entanglement, or finish from here. Extract, or steal 70/30 the other way.

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Notes (this phone)

TOP PLAYER

POSITION

Attacker in 70/30, shotgun grip secured. Defender's hips controlled. Finishing line not yet established.

OBJECTIVE

Convert 70/30 into a finishing inside entanglement, or finish from here.

CONSTRAINTS

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Keep the hip line through the transition. Reset when the attacker forces a tap or holds a finishing inside entanglement for five seconds, or the defender extracts to neutral or counters. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.

WIN CONDITION

Force a lower-limb tap, or advance from 70/30 to a finishing inside entanglement (cross ashi or inside sankaku) and hold for five seconds.


BOTTOM PLAYER

POSITION

Caught in 70/30 with the shotgun grip on the trapped leg.

OBJECTIVE

Extract, or steal 70/30 the other way.

CONSTRAINTS

Same heel-hook default, hip-line rule, reset logic, and role rotation.

WIN CONDITION

Extract the trapped leg to a neutral 50/50, or counter to your own 70/30.

Advanced · Top-advantage · Elevated · Constraint Positional Handicap

Original positional game. 70/30, Shotgun Grip — Advance Inside. GAME-LEI-04.

Problem

Attacker in 70/30, shotgun grip secured.

Setup

Attacker in 70/30, shotgun grip secured. Defender's hips controlled. Finishing line not yet established. Caught in 70/30 with the shotgun grip on the trapped leg.

Score

Force a lower-limb tap, or advance from 70/30 to a finishing inside entanglement (cross ashi or inside sankaku) and hold for five seconds. Extract the trapped leg to a neutral 50/50, or counter to your own 70/30.

Rules

  1. Elevated safety.
  2. Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
  3. Keep the hip line through the transition.
  4. Reset when the attacker forces a tap or holds a finishing inside entanglement for five seconds, or the defender extracts to neutral or counters.
  5. Role rotates after each reset.
  6. Score one point per win condition.
  7. Default rounds 2:30.
  8. Same heel-hook default, hip-line rule, reset logic, and role rotation.
Class tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Down the ladder: 50/50, no grip — the neutral position both branches share. For the full ladder, see reverse phase progression and the phase-ladder library .

leg locks

Drill timer

Wall card

70/30, Shotgun Grip — Advance Inside

Advanced

TOP PLAYER

Position

Attacker in 70/30, shotgun grip secured. Defender's hips controlled. Finishing line not yet established.

Win condition

Force a lower-limb tap, or advance from 70/30 to a finishing inside entanglement (cross ashi or inside sankaku) and hold for five seconds.

Constraints

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Keep the hip line through the transition. Reset when the attacker forces a tap or holds a finishing inside entanglement for five seconds, or the defender extracts to neutral or counters. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.

BOTTOM PLAYER

Position

Caught in 70/30 with the shotgun grip on the trapped leg.

Win condition

Extract the trapped leg to a neutral 50/50, or counter to your own 70/30.

Constraints

Same heel-hook default, hip-line rule, reset logic, and role rotation.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.