70/30, Shotgun Grip — Advance Inside
Mat mode
2:30
Tell the roomConvert 70/30 into a finishing inside entanglement, or finish from here. Extract, or steal 70/30 the other way.
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Notes (this phone)
TOP PLAYER
POSITION
Attacker in 70/30, shotgun grip secured. Defender's hips controlled. Finishing line not yet established.
OBJECTIVE
Convert 70/30 into a finishing inside entanglement, or finish from here.
CONSTRAINTS
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Keep the hip line through the transition. Reset when the attacker forces a tap or holds a finishing inside entanglement for five seconds, or the defender extracts to neutral or counters. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.
WIN CONDITION
Force a lower-limb tap, or advance from 70/30 to a finishing inside entanglement (cross ashi or inside sankaku) and hold for five seconds.
BOTTOM PLAYER
POSITION
Caught in 70/30 with the shotgun grip on the trapped leg.
OBJECTIVE
Extract, or steal 70/30 the other way.
CONSTRAINTS
Same heel-hook default, hip-line rule, reset logic, and role rotation.
WIN CONDITION
Extract the trapped leg to a neutral 50/50, or counter to your own 70/30.
Original positional game. 70/30, Shotgun Grip — Advance Inside. GAME-LEI-04.
Problem
Attacker in 70/30, shotgun grip secured.
Setup
Attacker in 70/30, shotgun grip secured. Defender's hips controlled. Finishing line not yet established. Caught in 70/30 with the shotgun grip on the trapped leg.
Score
Force a lower-limb tap, or advance from 70/30 to a finishing inside entanglement (cross ashi or inside sankaku) and hold for five seconds. Extract the trapped leg to a neutral 50/50, or counter to your own 70/30.
Rules
- Elevated safety.
- Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
- Keep the hip line through the transition.
- Reset when the attacker forces a tap or holds a finishing inside entanglement for five seconds, or the defender extracts to neutral or counters.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 2:30.
- Same heel-hook default, hip-line rule, reset logic, and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Down the ladder: 50/50, no grip — the neutral position both branches share. For the full ladder, see reverse phase progression and the phase-ladder library .
leg locks
Wall card
70/30, Shotgun Grip — Advance Inside
Advanced
TOP PLAYER
Position
Attacker in 70/30, shotgun grip secured. Defender's hips controlled. Finishing line not yet established.
Win condition
Force a lower-limb tap, or advance from 70/30 to a finishing inside entanglement (cross ashi or inside sankaku) and hold for five seconds.
Constraints
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Keep the hip line through the transition. Reset when the attacker forces a tap or holds a finishing inside entanglement for five seconds, or the defender extracts to neutral or counters. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.
BOTTOM PLAYER
Position
Caught in 70/30 with the shotgun grip on the trapped leg.
Win condition
Extract the trapped leg to a neutral 50/50, or counter to your own 70/30.
Constraints
Same heel-hook default, hip-line rule, reset logic, and role rotation.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.