Finishing the Escape — From the Back
Mat mode
1:30
Tell the roomReclaim the back or finish before the turn completes.
Show full gameHide full gameRules · how to win · coach notes
Notes (this phone)
TOP PLAYER
POSITION
Behind with seatbelt; one hook already cleared; defender’s back turning flat, shoulders rotating in toward attacker.
OBJECTIVE
Reclaim the back or finish before the turn completes.
CONSTRAINTS
Start with one hook already lost and the escape mid-turn. Reset when the bottom player completes the escape, or the top player re-establishes back control or forces the tap. Role rotates after each reset. Score one point per win condition. Default rounds 1:30.
WIN CONDITION
Re-establish back control — recover the seatbelt and a hook — or force the tap by compressing the carotids.
BOTTOM PLAYER
POSITION
Seatbelt still on, but one hook cleared and back/shoulders already turning in toward the attacker.
OBJECTIVE
Finish the escape that is already underway.
CONSTRAINTS
Finish-first start — escape is partially won; must complete the turn and free hips. Same reset, score, and role-rotate rules.
WIN CONDITION
Complete the escape — turn in to a face-to-face position, or put the attacker's back on the mat and clear your hips free.
Original positional game. Finishing the Escape — From the Back. GAME-BACK-07.
Problem
Behind with seatbelt; one hook already cleared; defender’s back turning flat, shoulders rotating in toward attacker.
Tell the room
Reclaim the back or finish before the turn completes. Finish the escape that is already underway.
Setup
Behind with seatbelt; one hook already cleared; defender’s back turning flat, shoulders rotating in toward attacker. Seatbelt still on, but one hook cleared and back/shoulders already turning in toward the attacker.
Score
Re-establish back control — recover the seatbelt and a hook — or force the tap by compressing the carotids. Complete the escape — turn in to a face-to-face position, or put the attacker's back on the mat and clear your hips free.
Rules
- Start with one hook already lost and the escape mid-turn.
- Reset when the bottom player completes the escape, or the top player re-establishes back control or forces the tap.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 1:30.
- Finish-first start — escape is partially won; must complete the turn and free hips.
- Same reset, score, and role-rotate rules.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Down the ladder the escape starts from deeper trouble. The next rung is turning in against the seatbelt from full control, with no strangle threat yet. For how the rungs fit together, see reverse phase progression and the phase-ladder library .
escapes