Finishing the Escape — From the Back

GAME-BACK-07 · Back · Foundations · 1:30

Back Control

Mat mode

1:30

Tell the roomReclaim the back or finish before the turn completes.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Behind with seatbelt; one hook already cleared; defender’s back turning flat, shoulders rotating in toward attacker.

OBJECTIVE

Reclaim the back or finish before the turn completes.

CONSTRAINTS

Start with one hook already lost and the escape mid-turn. Reset when the bottom player completes the escape, or the top player re-establishes back control or forces the tap. Role rotates after each reset. Score one point per win condition. Default rounds 1:30.

WIN CONDITION

Re-establish back control — recover the seatbelt and a hook — or force the tap by compressing the carotids.


BOTTOM PLAYER

POSITION

Seatbelt still on, but one hook cleared and back/shoulders already turning in toward the attacker.

OBJECTIVE

Finish the escape that is already underway.

CONSTRAINTS

Finish-first start — escape is partially won; must complete the turn and free hips. Same reset, score, and role-rotate rules.

WIN CONDITION

Complete the escape — turn in to a face-to-face position, or put the attacker's back on the mat and clear your hips free.

Foundations · Bottom-advantage · Standard · Constraint Positional Handicap

Original positional game. Finishing the Escape — From the Back. GAME-BACK-07.

Problem

Behind with seatbelt; one hook already cleared; defender’s back turning flat, shoulders rotating in toward attacker.

Tell the room

Reclaim the back or finish before the turn completes. Finish the escape that is already underway.

Setup

Behind with seatbelt; one hook already cleared; defender’s back turning flat, shoulders rotating in toward attacker. Seatbelt still on, but one hook cleared and back/shoulders already turning in toward the attacker.

Score

Re-establish back control — recover the seatbelt and a hook — or force the tap by compressing the carotids. Complete the escape — turn in to a face-to-face position, or put the attacker's back on the mat and clear your hips free.

Rules

  1. Start with one hook already lost and the escape mid-turn.
  2. Reset when the bottom player completes the escape, or the top player re-establishes back control or forces the tap.
  3. Role rotates after each reset.
  4. Score one point per win condition.
  5. Default rounds 1:30.
  6. Finish-first start — escape is partially won; must complete the turn and free hips.
  7. Same reset, score, and role-rotate rules.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Down the ladder the escape starts from deeper trouble. The next rung is turning in against the seatbelt from full control, with no strangle threat yet. For how the rungs fit together, see reverse phase progression and the phase-ladder library .

escapes

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