Arm Drag Chain

Mat mode

3:00

Tell the roomStart wrist-to-wrist.

Room displayExit display

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BOTH PLAYERS

TOP PLAYER and BOTTOM PLAYER share these rules.

POSITION

Both standing in staggered stances with light contact on the lead wrist. No dominant grips.

OBJECTIVE

Start wrist-to-wrist. Attack an arm drag, 2-on-1, or double underhooks. If it fails, connect the next entry within 3 seconds. Hold a scoring position for 2 seconds.

CONSTRAINTS

Stay in the hand fight. No takedowns or leg attacks. Chain within 3 seconds. After an entry fails, connect the next one. Work inside 3m × 3m. Do not circle out or create a full reset. Move through collar ties. Change or release a collar tie within 2 seconds. Reset when either player holds an arm drag with chest behind the shoulder line for 2 seconds; holds a 2-on-1 with the elbow pulled past their centre line for 2 seconds; or holds double underhooks chest-to-chest with hands locked for 2 seconds. 3-5 min rounds.

WIN CONDITION

Hold for 2 seconds: arm drag — chest behind the shoulder line; 2-on-1 — pull their elbow past your centre line; double underhooks — chest-to-chest with hands locked.


Advanced · Symmetric · Standard · Constraint Positional Scoring

Grapplers Collective, Arm Drag Chain. 3-5 min rounds.

Problem

Chain wrestling instincts — linking grip entries into continuous attacking sequences.

Tell the room

Start wrist-to-wrist. Attack an arm drag, 2-on-1, or double underhooks. If it fails, connect the next entry within 3 seconds. Hold a scoring position for 2 seconds.

Setup

Start wrist-to-wrist. Both standing in staggered stances with light contact on the lead wrist. No dominant grips.

Score

Hold for 2 seconds.

  • Arm drag — chest behind the shoulder line
  • 2-on-1 — pull their elbow past your centre line
  • Double underhooks — chest-to-chest with hands locked

Rules

  1. Stay in the hand fight. No takedowns or leg attacks.
  2. Chain within 3 seconds. After an entry fails, connect the next one.
  3. Work inside 3m × 3m. Do not circle out or create a full reset.
  4. Move through collar ties. Change or release a collar tie within 2 seconds.

Adjust

Easier

Score only arm drags or 2-on-1s. Allow 5 seconds to chain, and score as soon as the position is reached.

Harder

Add snap-downs. A grip position scores 1; finishing a takedown scores 2.

If it stalls

If the same two entries repeat, ask: “What appears when they stop your second attack?”

Plan tonight from this

engagement

Drill timer