Berimbolo, Winner Stays: Submit vs Get on Top for Three
Mat mode
3:00
Tell the roomHit the berimbolo to take the back and submit. Come up on top and close every door to your back.
Reference video
Open video · Coastal Jiu Jitsu
Show full gameHide full gameRules · how to win
Notes (this phone)
ATTACKER (BERIMBOLO PLAYER)
POSITION
Any berimbolo starting position you choose.
OBJECTIVE
Hit the berimbolo to take the back and submit.
CONSTRAINTS
Winner stays: whoever wins picks the berimbolo position and the next partner comes in. If the first back take fails, keep re-attacking the back. You don't have to chase it forever: if you end up on top, an armlock, arm triangle, or Kimura is fine. Controlled pace, not 100 percent. Tap and release the moment anything loads an elbow, shoulder, knee, or the neck; ease into every finish so your partner has time to tap, and reset on a tap.
WIN CONDITION
You submit your partner, from any position.
DEFENDER (GETTING BOLOED)
POSITION
Against your partner's berimbolo start.
OBJECTIVE
Come up on top and close every door to your back.
CONSTRAINTS
Holding top for three isn't the end if the bottom player can still expose your back and retake it; keep going until you've closed that off. Tap early. Winner stays.
WIN CONDITION
You get to the top position and hold it for three, with your back no longer exposed.
Coach Kyle, Coastal Jiu Jitsu (Miramar Beach, Florida), Adult Jiu Jitsu in Miramar Beach | Berimbolo Back-Take Positional Rounds (free class video on the Coastal Jiu Jitsu YouTube channel).
Problem
Any berimbolo starting position you choose.
Setup
Any berimbolo starting position you choose. Against your partner's berimbolo start.
Score
You submit your partner, from any position. You get to the top position and hold it for three, with your back no longer exposed.
Rules
- Winner stays: whoever wins picks the berimbolo position and the next partner comes in.
- If the first back take fails, keep re-attacking the back.
- You don't have to chase it forever: if you end up on top, an armlock, arm triangle, or Kimura is fine.
- Controlled pace, not 100 percent.
- Tap and release the moment anything loads an elbow, shoulder, knee, or the neck; ease into every finish so your partner has time to tap, and reset on a tap.
- Holding top for three isn't the end if the bottom player can still expose your back and retake it; keep going until you've closed that off.
- Tap early.
- Winner stays.
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Wall card
Berimbolo, Winner Stays: Submit vs Get on Top for Three
Proficient
ATTACKER (BERIMBOLO PLAYER)
Position
Any berimbolo starting position you choose.
Win condition
You submit your partner, from any position.
Constraints
Winner stays: whoever wins picks the berimbolo position and the next partner comes in. If the first back take fails, keep re-attacking the back. You don't have to chase it forever: if you end up on top, an armlock, arm triangle, or Kimura is fine. Controlled pace, not 100 percent. Tap and release the moment anything loads an elbow, shoulder, knee, or the neck; ease into every finish so your partner has time to tap, and reset on a tap.
DEFENDER (GETTING BOLOED)
Position
Against your partner's berimbolo start.
Win condition
You get to the top position and hold it for three, with your back no longer exposed.
Constraints
Holding top for three isn't the end if the bottom player can still expose your back and retake it; keep going until you've closed that off. Tap early. Winner stays.
Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.
