Active Shot vs Sprawl

Mat mode

0:30

Tell the roomFinish the sprawl, then go behind or to front headlock.

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TOP PLAYER

POSITION

Defender mid-sprawl — hips forward, arms framed across the shooter’s upper back, partially sprawled but not fully committed. (Source labels this win path as Top.)

OBJECTIVE

Finish the sprawl, then go behind or to front headlock.

CONSTRAINTS

Sprawl onto the shooter’s upper back / shoulder blades, not onto the shoulder joint (no posting a hand in a way that loads the shooter’s shoulder downward). Roles switch each rep. Reset on either win, on a five-second stall, or at thirty seconds. Default round length 30s.

WIN CONDITION

Complete the sprawl (chest-to-back contact established, shooter’s hips on the mat), then go behind to seatbelt back control or a confirmed front headlock with chest-to-back for two seconds.


BOTTOM PLAYER

POSITION

Shooter mid-shot — one knee on the mat, head outside the defender’s hip on the chosen side, both hands gripping behind the defender’s knees. (Source labels this win path as Bottom.)

OBJECTIVE

Finish the takedown from the mid-shot.

CONSTRAINTS

May not abandon the shot and reshoot — the rep stays in the mid-shot. Same 30s / stall reset rules.

WIN CONDITION

Finish the takedown — shooter’s chest arrives on the defender’s torso with the defender’s hips off the mat, or with both legs lifted to a finishing position.

In competition

See it in competition: 5 Minutes Of Unstoppable Jordan Burroughs Double Legs →

Developing · Role-rotating · Standard · Constraint Positional

Original positional game. Active Shot vs Sprawl. GAME-STD-SHOT-vs-SPRAWL.

Problem

Defender mid-sprawl — hips forward, arms framed across the shooter’s upper back, partially sprawled but not fully committed.

Tell the room

Finish the sprawl, then go behind or to front headlock. Finish the takedown from the mid-shot.

Setup

Defender mid-sprawl — hips forward, arms framed across the shooter’s upper back, partially sprawled but not fully committed. (Source labels this win path as Top.) Shooter mid-shot — one knee on the mat, head outside the defender’s hip on the chosen side, both hands gripping behind the defender’s knees. (Source labels this win path as Bottom.)

Score

Complete the sprawl (chest-to-back contact established, shooter’s hips on the mat), then go behind to seatbelt back control or a confirmed front headlock with chest-to-back for two seconds. Finish the takedown — shooter’s chest arrives on the defender’s torso with the defender’s hips off the mat, or with both legs lifted to a finishing position.

Rules

  1. Sprawl onto the shooter’s upper back / shoulder blades, not onto the shoulder joint (no posting a hand in a way that loads the shooter’s shoulder downward).
  2. Roles switch each rep.
  3. Reset on either win, on a five-second stall, or at thirty seconds.
  4. Default round length 30s.
  5. May not abandon the shot and reshoot — the rep stays in the mid-shot.
  6. Same 30s / stall reset rules.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Allow the shooter to abandon and reshoot. Now the shooter has a third option (disengage) and the rep length extends. More like live exchange.
  • Allow the defender to use the front headlock submission options (guillotine, kata-gatame attempts). Adds the front headlock submission threat to the sprawl reward.
  • Run with the shooter starting from a deeper finishing position (chest already on the torso). Tests the defender’s late-stage scramble and the shooter’s true finishing skill.

standup

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