50/50: Upgrade or False Grip
Mat mode
3:00
Tell the roomHide your heel (ballerina toes) first, then upgrade — get around / closer to their hip and across the body — or catch a false grip if they give the heel.
Show full gameHide full gameRules · how to win · video
Notes (this phone)
BOTH PLAYERS
PLAYER A (50/50) and PLAYER B (50/50) share these rules.
POSITION
Open-leg 50/50. Do not cross and lock the feet into a shootout; legs stay open enough to play for the upgrade.
OBJECTIVE
Hide your heel (ballerina toes) first, then upgrade — get around / closer to their hip and across the body — or catch a false grip if they give the heel.
CONSTRAINTS
No finishing heel hooks; false grip or upgraded hip position is the win. Stop on either. Tap and release if a lower-limb attack loads; reset on a tap. Switch or restart after either player wins.
WIN CONDITION
You upgrade closer to the hip and across the body, or you secure a false grip on their heel.
PLAYER B (50/50)
POSITION
Same open-leg 50/50 start.
OBJECTIVE
Same tasks: hide the heel, then upgrade to the hip / across, or catch a false grip.
CONSTRAINTS
Same constraints. Symmetric game — both sides have the same wins.
WIN CONDITION
You upgrade closer to the hip and across the body, or you secure a false grip on their heel.
Reference video
Open video · Rob Cole via ED4SG / Ecopalooza
Rob Cole, Ecopalooza Spring 2024: Task-focused Games for Leg Entanglements (free video on the Ecological Dynamics for Submission Grappling YouTube channel).
Problem
Open-leg 50/50.
Tell the room
Hide your heel (ballerina toes) first, then upgrade — get around / closer to their hip and across the body — or catch a false grip if they give the heel. Same tasks: hide the heel, then upgrade to the hip / across, or catch a false grip.
Setup
Open-leg 50/50. Do not cross and lock the feet into a shootout; legs stay open enough to play for the upgrade. Same open-leg 50/50 start.
Score
You upgrade closer to the hip and across the body, or you secure a false grip on their heel.
Rules
- No finishing heel hooks; false grip or upgraded hip position is the win.
- Stop on either.
- Tap and release if a lower-limb attack loads; reset on a tap.
- Switch or restart after either player wins.
- Same constraints.
- Symmetric game — both sides have the same wins.
leg locks
