Finishing the Strangle — From the Back
Mat mode
1:30
Tell the roomFinish the already-threaded strangle.
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Notes (this phone)
TOP PLAYER
POSITION
Full back control with seatbelt and at least one hook. Strangling arm already under the chin, hand past the far side of the neck. Defender's hands are on the attacking arm.
OBJECTIVE
Finish the already-threaded strangle.
CONSTRAINTS
Reset when the strangle forces the tap, or the bottom player clears the arm and protects the neck or turns to face-to-face. Role rotates after each reset. Score one point per win condition. Default rounds 1:30. Release the strangle the instant the tap arrives.
WIN CONDITION
Force the tap by compressing the carotids.
BOTTOM PLAYER
POSITION
Under back control with the strangling arm already under the chin, hands fighting that arm.
OBJECTIVE
Kill the finish before it closes.
CONSTRAINTS
Live hand-fighting and turning. Same reset, score, and role-rotate rules.
WIN CONDITION
Clear the strangling arm and protect the neck, or turn in to a face-to-face position.
In competition
See it in competition: 50+ Rear Naked Chokes From ADCC History | ADCC Submission Series →
Original positional game. Finishing the Strangle — From the Back. GAME-BACK-06.
Problem
Full back control with seatbelt and at least one hook.
Tell the room
Finish the already-threaded strangle. Kill the finish before it closes.
Setup
Full back control with seatbelt and at least one hook. Strangling arm already under the chin, hand past the far side of the neck. Defender's hands are on the attacking arm. Under back control with the strangling arm already under the chin, hands fighting that arm.
Score
Force the tap by compressing the carotids. Clear the strangling arm and protect the neck, or turn in to a face-to-face position.
Rules
- Reset when the strangle forces the tap, or the bottom player clears the arm and protects the neck or turns to face-to-face.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 1:30.
- Release the strangle the instant the tap arrives.
- Live hand-fighting and turning.
- Same reset, score, and role-rotate rules.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Down the ladder the control gets worse and the finish has to be earned. The next rung is keeping the back and finding the finish against a defender with every escape available. For how the rungs fit together, see reverse phase progression and the phase-ladder library .
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