Turtle top control
Keep the shell broken or take the back. Don’t ride without a connection.
Adapted from the original page. Grappling.Games did not write this. Sources.
Games
All Fours, Waist Connection: Submit from Any Pin vs Seated Guard, Stand and Face, or ReverseOpen game →Attacking Turtle ArmsOpen game →Attacking Turtle ArmsOpen game →Back Take Entry RoutesOpen game →Covering the ShouldersOpen game →Covering the ShouldersOpen game →Flatten the Turtle vs Stand or ReverseOpen game →Front Headlock Bottom TurnOpen game →Front Headlock Establish and HoldOpen game →Front Headlock to the BackOpen game →Front Headlock vs. Sit-Out and Stand-UpOpen game →Front Headlock — Back Take GameOpen game →Front Headlock — Guillotine Entry GameOpen game →Front Headlock: Pin or Score the Back vs Stand Up or Sit to GuardOpen game →Isolating the NeckOpen game →Low Single: Elbow Inside to TopOpen game →Rear Strangle Grip Ladder: Hooks In, No Hooks, All Fours vs Back to the Mat or FaceOpen game →Shin Wedges Behind Knees: Climb or Leg Finish vs Stand or CounterOpen game →Turtle Ankle AttacksOpen game →Turtle Body LockOpen game →Turtle RecoveryOpen game →Turtle SandwichOpen game →Turtle to GuardOpen game →Turtle Top Kimura ControlOpen game →Turtle, No Connected Hands: Hip to the Mat vs Stand and DisconnectOpen game →Turtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or StandOpen game →