Standing Kimura Escape

Standing kimura escape — hand-fight the grip transitioning from the Russian tie, step through around the locked arm, and hitchhiker rotate when trapped.

Adapted from the original page. Grappling.Games did not write this. Sources.

Manage injuries →Position map Connects to 4 positions across 2 relationshipsOpen in the map →1234←Escape route from

The standing kimura is a figure-four applied on the feet, most often built out of a Russian tie. For the attack, see Standing Kimura. Both players are upright, both can move their feet, and that single fact reorganises the whole defence: your legs are available in a way they never are on the ground.

Two of the three answers use them. The early answer is a hand-fight to stop the two-on-one becoming a figure-four; the middle answer is footwork — step through and circle around the locked arm, which unwinds the lock by walking rather than by pulling. The late answer is the hitchhiker, and it is the same rotation the ground kimura uses.

It is also worth knowing that the two-on-one it comes from is a good grip for the attacker for many reasons. Defending the figure-four is not the same as beating the position, so the honest early answer is to treat the Russian tie itself as the problem — see Russian Tie.

Elevated RiskStanding Kimura (Defence) is an elevated risk technique. A figure-four loading the shoulder in internal rotation, with two hazards specific to being upright. First, the lock can be finished by dropping bodyweight rather than by pulling, which means it arrives faster than the ground version and with less warning. Second, a defender whose shoulder is locked while standing can be taken to the mat by the arm — the landing is uncontrolled and the shoulder is loaded when it happens. Serious injury can occur Seconds. Faster than the ground kimura because gravity can finish it, and complicated by the risk of an uncontrolled fall on a locked arm..

If you are new to this technique: read this section before anything else. Understanding the danger is part of understanding the technique.

The person applying the technique is responsible for releasing immediately.

Communicate before drilling. Know your partner's experience level with this position.

Games

Back Control, Arm Trapped: Get the Back Triangle vs Escape the Backback-control · back-triangle · arm-trap · back-escapeOpen game →Back EscapeEscapesOpen game →Catch the Knee CrossEscapesOpen game →Caught in 70/30 — Escape and Reverse70/30 · escape · reverse · inside-entanglementOpen game →Figure-Four or Cover Hips vs Escapeside-control · americanaOpen game →Finishing the Escape — From the Backback-escape · seatbelt · finish-firstOpen game →Front Headlock Bottom TurnEscapesOpen game →Head-and-Arm Tackle DefenseEscapesOpen game →Mount EscapeEscapesOpen game →Mount, Elbows Down: Capture a Foot vs Get Double Undersmount · mount-escape · elbows-tight · foot-capture · half-guard-recovery · double-undersOpen game →Mount, Elbows Down: Submit vs Reverse or Get Guardmount · elbow-exposure · americana · head-and-arm · gift-wrap · submissions · mount-escapeOpen game →Mount, Elbows Down: Two-on-One or Double Unders vs Reverse or Get Guardmount · elbow-exposure · two-on-one · kimura-grip · americana · gift-wrap · double-unders · mount-escapeOpen game →Mount, Elbows Up: S-Mount Both Sides vs Both Elbows Downmount · s-mount · elbow-exposure · mount-escape · framesOpen game →Mount, One Elbow Up: Head and Arm or Take the Back vs Elbow Down, Reverse, or Escapemount · head-and-arm · arm-triangle · back-take · elbow-exposure · mount-escape · submissionsOpen game →North-South DenialEscapesOpen game →Rebuilding Behind a Frameguard-retention · frame · elbow-knee · entanglementOpen game →Recovering From Flatguard-retention · flat · re-face · entanglementOpen game →Shoulder Line Attached: Submit or Come Up on Top vs Both Arms In or Out and Stay on Topomoplata · shoulder-line · wrist-lock · posture · triangle-escape · submissionsOpen game →Side EscapeEscapesOpen game →Turtle RecoveryEscapes · TurtleOpen game →Turtle, No Connected Hands: Hip to the Mat vs Stand and Disconnectturtle · turtle-attack · turtle-escape · no-connected-hands · hip-to-the-mat · baseOpen game →Turtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or Standturtle · turtle-attack · back-take · seat-belt · hooks · rear-naked-choke · turtle-escape · guard-recoveryOpen game →