Mount Escape Techniques

Mount escape — trap and roll, elbow-knee, ghost, kipping, foot drag, bridge to turtle. Written from the defender's perspective.

Adapted from the original page. Grappling.Games did not write this. Sources.

Manage injuries →Position map Connects to 8 positions across 3 relationshipsOpen in the map →12345678←Escape route from

This page documents the named escape techniques from full mount. Mount bottom is the position the defender most urgently needs to exit — it is the highest-submission-density pin in no-gi grappling when held by a skilled top player. The escape techniques on this page supplement the broader positional analysis at /technique/top-positions/mount-bottom. They are the named mechanics the defender reaches for at each stage.

The page is written from the defender’s perspective throughout. You are the person in mount. The top player is the opponent.

Tate shiho gatame escape(Japanese — vertical four-corner hold)

When the opponent is in the process of taking mount — advancing from side control, converting from back position — this is the highest-percentage moment to stop the advance. Hip displacement to prevent the knee stepping over. Framing the knee with the near forearm. Re-establishing half guard before mount is completed. These options close once both of the opponent’s knees are on the mat.

Committed Stage — mount is established, opponent not yet attacking

The shrimp escape and trap-and-roll are available. The opponent has not yet committed their weight to a submission setup — they are distributing weight to maintain balance. This is the window for the elbow-knee escape (shrimp). Work systematically: anti-high-mount framing first, then attempt the escape.

Late Stage / Deep — opponent in high mount or actively attacking

Games

Back Control, Arm Trapped: Get the Back Triangle vs Escape the Backback-control · back-triangle · arm-trap · back-escapeOpen game →Back EscapeEscapesOpen game →Catch the Knee CrossEscapesOpen game →Caught in 70/30 — Escape and Reverse70/30 · escape · reverse · inside-entanglementOpen game →Figure-Four or Cover Hips vs Escapeside-control · americanaOpen game →Finishing the Escape — From the Backback-escape · seatbelt · finish-firstOpen game →Front Headlock Bottom TurnEscapesOpen game →Head-and-Arm Tackle DefenseEscapesOpen game →Mount EscapeEscapesOpen game →Mount, Elbows Down: Capture a Foot vs Get Double Undersmount · mount-escape · elbows-tight · foot-capture · half-guard-recovery · double-undersOpen game →Mount, Elbows Down: Submit vs Reverse or Get Guardmount · elbow-exposure · americana · head-and-arm · gift-wrap · submissions · mount-escapeOpen game →Mount, Elbows Down: Two-on-One or Double Unders vs Reverse or Get Guardmount · elbow-exposure · two-on-one · kimura-grip · americana · gift-wrap · double-unders · mount-escapeOpen game →Mount, Elbows Up: S-Mount Both Sides vs Both Elbows Downmount · s-mount · elbow-exposure · mount-escape · framesOpen game →Mount, One Elbow Up: Head and Arm or Take the Back vs Elbow Down, Reverse, or Escapemount · head-and-arm · arm-triangle · back-take · elbow-exposure · mount-escape · submissionsOpen game →North-South DenialEscapesOpen game →Rebuilding Behind a Frameguard-retention · frame · elbow-knee · entanglementOpen game →Recovering From Flatguard-retention · flat · re-face · entanglementOpen game →Shoulder Line Attached: Submit or Come Up on Top vs Both Arms In or Out and Stay on Topomoplata · shoulder-line · wrist-lock · posture · triangle-escape · submissionsOpen game →Side EscapeEscapesOpen game →Turtle RecoveryEscapes · TurtleOpen game →Turtle, No Connected Hands: Hip to the Mat vs Stand and Disconnectturtle · turtle-attack · turtle-escape · no-connected-hands · hip-to-the-mat · baseOpen game →Turtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or Standturtle · turtle-attack · back-take · seat-belt · hooks · rear-naked-choke · turtle-escape · guard-recoveryOpen game →